Wildenhaus / Index

A tool for browsing and extracting assets from Halo 2 Anniversary.
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Level 06a_sentinelwalls export produces malformed FBX #10

Open Wildenhaus opened 2 years ago

Wildenhaus commented 2 years ago

Looks like there's a nodegraph issue with 06a_sentinelwalls and Blender/Noesis can't import it.

image

Wildenhaus commented 2 years ago

This is an issue with 04b_floodlab as well.

Appears to be an issue with the call to ParentMeshToBone() in ConvertModelToAssimpSceneProcess::AddSubMeshes() There's no bones in the map model, but it's parenting meshes to either an empty or another mesh, which is probably what is causing problems with FBX.

DAE export might still be working for these. My laptop isn't powerful enough to handle a giant import into Blender so it will have to wait until I'm home before I can verify that or fix this issue.