When attempting to view needler_h, ammo_projectile, etc. I get this popup on my screen.
LibSaber.Assertions+AssertionFailedException: Assertion Failed: Unknown property for TextureShader: z_write_force_off
at LibSaber.Assertions.ThrowAssertionFailedException(String reasonFormat, Object[] formatArgs)
at LibSaber.Halo2A.Serialization.Scripting.ScriptingSerializer1.GetProperty(String propertyName) at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer1.ReadProperty(StringReader reader, T obj)
at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer1.LibSaber.Halo2A.Serialization.Scripting.ITextScriptingSerializer.Deserialize(StringReader reader) at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer1.ParseValue(StringReader reader, Type type, String value)
at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer1.ParseDictionary(StringReader reader, Type dictionaryType) at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer1.ParseValue(StringReader reader, Type type, String value)
at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer1.ReadProperty(StringReader reader, T obj) at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer1.LibSaber.Halo2A.Serialization.Scripting.ITextScriptingSerializer.Deserialize(StringReader reader)
at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer1.ParseValue(StringReader reader, Type type, String value) at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer1.ParseDictionary(StringReader reader, Type dictionaryType)
at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer1.ParseValue(StringReader reader, Type type, String value) at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer1.ReadProperty(StringReader reader, T obj)
at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer`1.OnDeserialize(Stream stream, T obj)
at Index.Profiles.Halo2A.Jobs.LoadGeometryTexturesJob.GatherAdditionalTextures()
at Index.Profiles.Halo2A.Jobs.LoadGeometryTexturesJob.OnExecuting()
at Index.Jobs.JobBase.Execute()
It refuses to open anything having to do with the needler aside from cine_needler__h or the textures. I appreciate any help!
When attempting to view needler_h, ammo_projectile, etc. I get this popup on my screen.
LibSaber.Assertions+AssertionFailedException: Assertion Failed: Unknown property for TextureShader: z_write_force_off at LibSaber.Assertions.ThrowAssertionFailedException(String reasonFormat, Object[] formatArgs) at LibSaber.Halo2A.Serialization.Scripting.ScriptingSerializer
1.GetProperty(String propertyName) at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer
1.ReadProperty(StringReader reader, T obj) at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer1.LibSaber.Halo2A.Serialization.Scripting.ITextScriptingSerializer.Deserialize(StringReader reader) at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer
1.ParseValue(StringReader reader, Type type, String value) at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer1.ParseDictionary(StringReader reader, Type dictionaryType) at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer
1.ParseValue(StringReader reader, Type type, String value) at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer1.ReadProperty(StringReader reader, T obj) at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer
1.LibSaber.Halo2A.Serialization.Scripting.ITextScriptingSerializer.Deserialize(StringReader reader) at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer1.ParseValue(StringReader reader, Type type, String value) at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer
1.ParseDictionary(StringReader reader, Type dictionaryType) at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer1.ParseValue(StringReader reader, Type type, String value) at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer
1.ReadProperty(StringReader reader, T obj) at LibSaber.Halo2A.Serialization.Scripting.TextScriptingSerializer`1.OnDeserialize(Stream stream, T obj) at Index.Profiles.Halo2A.Jobs.LoadGeometryTexturesJob.GatherAdditionalTextures() at Index.Profiles.Halo2A.Jobs.LoadGeometryTexturesJob.OnExecuting() at Index.Jobs.JobBase.Execute()It refuses to open anything having to do with the needler aside from cine_needler__h or the textures. I appreciate any help!