Fixes #86 and #42; also adds a check to ensure that the armor texture actually exists to catch armor types that use their own custom armor renderer.
I'm not entirely sure if this placement of the texture check is the best option, but I feel this is also the most intuitive, especially if the solution to hide the mod armor is to simply replace the armor texture with a blank .png file, which this wouldn't ever see due to the incorrect path.
Fixes #86 and #42; also adds a check to ensure that the armor texture actually exists to catch armor types that use their own custom armor renderer.
I'm not entirely sure if this placement of the texture check is the best option, but I feel this is also the most intuitive, especially if the solution to hide the mod armor is to simply replace the armor texture with a blank .png file, which this wouldn't ever see due to the incorrect path.