This changes rotation physics to properly account for the entity that's currently being ridden, especially ones like boats which cause the normal rotation physics calculations to completely break at certain head yaw values, causing the breasts to constantly attempt to rotate opposite of the player's head yaw, even when not moving.
Vehicle-related physics have also been slightly improved, namely lowering movement speed thresholds to ensure that their effects actually apply, which didn't appear to occur before on horses and pigs.
This also reworks arm swing physics to account for effects like Haste and Mining Fatigue, making the effect stronger/weaker respectively, along with adding a bit of rotation; the values of this could probably do with some extra work, but personally it appears to be largely fine.
This changes rotation physics to properly account for the entity that's currently being ridden, especially ones like boats which cause the normal rotation physics calculations to completely break at certain head yaw values, causing the breasts to constantly attempt to rotate opposite of the player's head yaw, even when not moving.
Vehicle-related physics have also been slightly improved, namely lowering movement speed thresholds to ensure that their effects actually apply, which didn't appear to occur before on horses and pigs.
This also reworks arm swing physics to account for effects like Haste and Mining Fatigue, making the effect stronger/weaker respectively, along with adding a bit of rotation; the values of this could probably do with some extra work, but personally it appears to be largely fine.