Mobs now have a health variable used instead of just being deleted by the explosion, the tower/missile/explosion all have a damage variable used to store damage given to the mobs. Default all set to 1 but can be changed for different missile types/mob types
Mobs now have a health variable used instead of just being deleted by the explosion, the tower/missile/explosion all have a damage variable used to store damage given to the mobs. Default all set to 1 but can be changed for different missile types/mob types