This uses autotrace to translate whiteboard markings into splines. From there, it applies a bezier curve to approximate strokes as a series of points, then passes them to the Xournal++ Lua API for rendering.
That's not how it works anymore. It passes its bezier data directly to Xournal++, and then Xournal++ does the rasterization.
That's not how it works anymore. It passes its bezier data directly to Xournal++, and then Xournal++ does the rasterization.