Open CyberShadow opened 1 year ago
This should be relatively easy to implement, and I'd accept any PRs implementing this
For more context, we could implement this with an initial rendering pass that applies the user defined shader prior to our shaders
Maybe, need to investigate how modular Vulkan shaders are, and how this would interact with a potential migration to compute shaders.
Why not use "slang"?
Arguments in favor of slang would be:
Hi, thank you for this project.
I'm wondering if this project could have something equivalent to picom's
window-shader-fg-rule
, which allows specifying a user-supplied GLSL file to use for windows matching user-defined rules.Such a feature would allow achieving e.g. the following:
Upstream issue (closed WONTFIX): https://github.com/swaywm/sway/issues/3652