Closed famfo closed 7 months ago
Good stuff! I'll review this in the evening:)
LGTM
Believe @ErikReider had the solution for the negative offsets, maybe he can paste his diff here
Here's a patch that fixes a lot of the present issues :)
diff --git a/include/sway/config.h b/include/sway/config.h
index fd132a9d..ab71efc1 100644
--- a/include/sway/config.h
+++ b/include/sway/config.h
@@ -492,7 +492,7 @@ struct sway_config {
bool shadows_on_csd_enabled;
int shadow_blur_sigma;
float shadow_color[4];
- float shadow_offset_x, shadow_offset_y;
+ int shadow_offset_x, shadow_offset_y;
bool blur_enabled;
bool blur_xray;
diff --git a/include/sway/desktop/fx_renderer/fx_renderer.h b/include/sway/desktop/fx_renderer/fx_renderer.h
index 410e3d94..bfae7b72 100644
--- a/include/sway/desktop/fx_renderer/fx_renderer.h
+++ b/include/sway/desktop/fx_renderer/fx_renderer.h
@@ -207,8 +207,8 @@ void fx_render_border_corner(struct fx_renderer *renderer, const struct wlr_box
enum corner_location corner_location, int radius, int border_thickness);
void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *box,
- const float color[static 4], const float matrix[static 9], int radius,
- float blur_sigma);
+ const struct wlr_box *inner_box, const float color[static 4],
+ const float matrix[static 9], int corner_radius, float blur_sigma);
void fx_render_blur(struct fx_renderer *renderer, const float matrix[static 9],
struct fx_framebuffer **buffer, struct blur_shader *shader, const struct wlr_box *box,
diff --git a/sway/commands/shadow_offset.c b/sway/commands/shadow_offset.c
index e76477ba..070047aa 100644
--- a/sway/commands/shadow_offset.c
+++ b/sway/commands/shadow_offset.c
@@ -12,10 +12,10 @@ struct cmd_results *cmd_shadow_offset(int argc, char **argv) {
char *err;
float offset_x = strtof(argv[0], &err);
float offset_y = strtof(argv[1], &err);
- if (*err || offset_x < 0.0f || offset_x > 99.9f) {
+ if (*err || offset_x < -99 || offset_x > 99) {
return cmd_results_new(CMD_INVALID, "x offset float invalid");
}
- if (*err || offset_y < 0.0f || offset_y > 99.9f) {
+ if (*err || offset_y < -99 || offset_y > 99) {
return cmd_results_new(CMD_INVALID, "y offset float invalid");
}
diff --git a/sway/config.c b/sway/config.c
index 7be3397e..a2b6eaef 100644
--- a/sway/config.c
+++ b/sway/config.c
@@ -351,8 +351,8 @@ static void config_defaults(struct sway_config *config) {
config->shadow_enabled = false;
config->shadows_on_csd_enabled = false;
config->shadow_blur_sigma = 20.0f;
- config->shadow_offset_x = 0.0f;
- config->shadow_offset_y = 0.0f;
+ config->shadow_offset_x = 0;
+ config->shadow_offset_y = 0;
color_to_rgba(config->shadow_color, 0x0000007F);
config->blur_enabled = false;
diff --git a/sway/desktop/fx_renderer/fx_renderer.c b/sway/desktop/fx_renderer/fx_renderer.c
index 78953d5c..0a66c67a 100644
--- a/sway/desktop/fx_renderer/fx_renderer.c
+++ b/sway/desktop/fx_renderer/fx_renderer.c
@@ -772,8 +772,8 @@ void fx_render_stencil_mask(struct fx_renderer *renderer, const struct wlr_box *
// TODO: alpha input arg?
void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *box,
- const float color[static 4], const float matrix[static 9],
- int corner_radius, float blur_sigma) {
+ const struct wlr_box *inner_box, const float color[static 4],
+ const float matrix[static 9], int corner_radius, float blur_sigma) {
if (box->width == 0 || box->height == 0) {
return;
}
@@ -787,17 +787,9 @@ void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *bo
wlr_matrix_transpose(gl_matrix, gl_matrix);
- // Init stencil work
- struct wlr_box inner_box;
- memcpy(&inner_box, box, sizeof(struct wlr_box));
- inner_box.x += blur_sigma;
- inner_box.y += blur_sigma;
- inner_box.width -= blur_sigma * 2;
- inner_box.height -= blur_sigma * 2;
-
fx_renderer_stencil_mask_init();
// Draw the rounded rect as a mask
- fx_render_stencil_mask(renderer, &inner_box, matrix, corner_radius);
+ fx_render_stencil_mask(renderer, inner_box, matrix, corner_radius);
fx_renderer_stencil_mask_close(false);
// blending will practically always be needed (unless we have a madman
diff --git a/sway/desktop/output.c b/sway/desktop/output.c
index c41088ac..ca883144 100644
--- a/sway/desktop/output.c
+++ b/sway/desktop/output.c
@@ -758,8 +758,8 @@ void output_damage_whole_container(struct sway_output *output,
// Pad the box by 1px, because the width is a double and might be a fraction
struct wlr_box box = {
- .x = con->current.x - output->lx - 1 - shadow_sigma,
- .y = con->current.y - output->ly - 1 - shadow_sigma,
+ .x = con->current.x - output->lx - 1 - shadow_sigma + config->shadow_offset_x,
+ .y = con->current.y - output->ly - 1 - shadow_sigma + config->shadow_offset_y,
.width = con->current.width + 2 + shadow_sigma * 2,
.height = con->current.height + 2 + shadow_sigma * 2,
};
diff --git a/sway/desktop/render.c b/sway/desktop/render.c
index 42a21e52..f6646df3 100644
--- a/sway/desktop/render.c
+++ b/sway/desktop/render.c
@@ -343,22 +343,17 @@ damage_finish:
// _box.width and .height are expected to be output-buffer-local
void render_box_shadow(struct sway_output *output, pixman_region32_t *output_damage,
const struct wlr_box *_box, const float color[static 4], float blur_sigma,
- float corner_radius, float offset_x, float offset_y) {
+ float corner_radius, int offset_x, int offset_y) {
struct wlr_output *wlr_output = output->wlr_output;
struct fx_renderer *renderer = output->renderer;
struct wlr_box box;
memcpy(&box, _box, sizeof(struct wlr_box));
- box.x -= blur_sigma;
- box.y -= blur_sigma;
+ box.x -= blur_sigma - offset_x;
+ box.y -= blur_sigma - offset_y;
box.width += 2 * blur_sigma;
box.height += 2 * blur_sigma;
- box.x += offset_x;
- box.y += offset_y;
- box.width -= offset_x;
- box.height -= offset_y;
-
pixman_region32_t damage = create_damage(box, output_damage);
// don't damage area behind window since we dont render it anyway
@@ -371,6 +366,7 @@ void render_box_shadow(struct sway_output *output, pixman_region32_t *output_dam
pixman_region32_t inner_damage = create_damage(inner_box, output_damage);
pixman_region32_subtract(&damage, &damage, &inner_damage);
+ pixman_region32_fini(&inner_damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
@@ -381,20 +377,23 @@ void render_box_shadow(struct sway_output *output, pixman_region32_t *output_dam
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
wlr_output->transform_matrix);
- // ensure the box is updated as per the output orientation
- struct wlr_box transformed_box;
int width, height;
wlr_output_transformed_resolution(wlr_output, &width, &height);
- wlr_box_transform(&transformed_box, &box,
- wlr_output_transform_invert(wlr_output->transform), width, height);
+ enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
+ // ensure the shadow_box is updated as per the output orientation
+ struct wlr_box transformed_shadow_box;
+ wlr_box_transform(&transformed_shadow_box, &box, transform, width, height);
+ // ensure the box is updated as per the output orientation
+ struct wlr_box transformed_box;
+ wlr_box_transform(&transformed_box, _box, transform, width, height);
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
- fx_render_box_shadow(renderer, &transformed_box, color, matrix,
- corner_radius, blur_sigma);
+ fx_render_box_shadow(renderer, &transformed_shadow_box, &transformed_box,
+ color, matrix, corner_radius, blur_sigma);
}
damage_finish:
@@ -494,9 +493,11 @@ static void render_layer_iterator(struct sway_output *output,
// render shadow
if (deco_data.shadow && config_should_parameters_shadow()) {
int corner_radius = deco_data.corner_radius *= output->wlr_output->scale;
+ int offset_x = config->shadow_offset_x * output->wlr_output->scale;
+ int offset_y = config->shadow_offset_y * output->wlr_output->scale;
scale_box(_box, output->wlr_output->scale);
render_box_shadow(output, data->damage, _box, config->shadow_color, config->shadow_blur_sigma,
- corner_radius, config->shadow_offset_x, config->shadow_offset_y);
+ corner_radius, offset_x, offset_y);
}
}
@@ -891,8 +892,10 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
scale_box(&box, output_scale);
int scaled_corner_radius = deco_data.corner_radius == 0 ?
0 : (deco_data.corner_radius + state->border_thickness) * output_scale;
+ int offset_x = config->shadow_offset_x * output->wlr_output->scale;
+ int offset_y = config->shadow_offset_y * output->wlr_output->scale;
render_box_shadow(output, damage, &box, config->shadow_color, config->shadow_blur_sigma,
- scaled_corner_radius, config->shadow_offset_x, config->shadow_offset_y);
+ scaled_corner_radius, offset_x, offset_y);
}
if (state->border == B_NONE || state->border == B_CSD) {
Just realized that the patch switches the variable types to integers which probably isn't optional when multiplying by a fraction (monitor scale) so ignore that part... 😅
This fixes #99
Still TODO: