Closed eerii closed 5 months ago
We're in the middle of fixing this. Should be fixed shortly! :D
That's awesome! Thank you so much ^u^
In project root, you can do:
mkdir subprojects && cd subprojects/
git add submodule "https://github.com/wlrfx/scenefx"
git submodule init && git submodule update
It might require wlroots ~17.2 as a submodule as well. Although it passes build (don't enable pgo), on startup I personally get an error about 'libscenefx.so' missing, so I do not think it is getting linked correctly.
I have just started using the project after Nvidia fixed their regression, and this is the only thing that is similar to i3 with picom. Although it is behind sway and there is a lot of issues, I cannot go back after getting a hit of the general "snappiness" of Wayland.
Fixed now! :)
Please fill out the following:
Swayfx Version: 0.3.3
Build Log:
Configuration File: not applicable
Stack Trace: not applicable
Description:
swayfx
are broken because they can't findscenefx
. This happens with both theswayfx-git
AUR package and using the Nix flake. It seems to be a matter of packagingscenefx
that #284 seems to address on the Nix side.