I have been playing around with MineKhan on willard.fun and have noticed a strange bug. It seems that lighting outside of chunks is not calculated when you place a 1x1 pole upwards. However, when you place and break a block on the side of that pole it fixes it.
There are several warnings related to not enough values passed for drawArraysInstanced (Only 12 is passed when 16 - 24 are needed!) but other than that there aren't any console errors.
System Info
Firefox 97.0
KDE Neon (Ubuntu Based)
AMD RX 5500 XT on Mesa Drivers
Pretty sure this is fixed now. I think the issue was new subchunks being generated with no light in them, but I've deleted subchunks now, so no longer an issue.
I have been playing around with MineKhan on willard.fun and have noticed a strange bug. It seems that lighting outside of chunks is not calculated when you place a 1x1 pole upwards. However, when you place and break a block on the side of that pole it fixes it.
Screenshot: https://i.postimg.cc/P5Nv378f/lightingissue.png
Console Errors:
There are several warnings related to not enough values passed for
drawArraysInstanced
(Only 12 is passed when 16 - 24 are needed!) but other than that there aren't any console errors.System Info
Firefox 97.0 KDE Neon (Ubuntu Based) AMD RX 5500 XT on Mesa Drivers