Willburd / CHOMPost21

An update of Space Station 13 "Outpost 21" using code derived from CHOMPStation which is derived from YawnWider, which is derived from VOREStation, which is derived from Polaris
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✨Turret refactor #122

Open IgnusVam opened 1 month ago

IgnusVam commented 1 month ago

Brief description of the feature

Turrets are janky and weird, with VERY old code. Potential issues, need investigating: -ID check does nothing? Might only check if you HAVE an ID or not, probably doesn't check access. Should sync req_id with an area controller, or defaulting to some known default if there's no area controller -Do they even function with no area controller? I don't believe they can be configured at all if there's no area controller, so newly made turrets are hyper aggressive, or worthless. -How do they actually check allowed organisms? Could a turret be configured to target only wildlife and ignore mob/carbon? Or is that what the ID check is currently for?