An update of Space Station 13 "Outpost 21" using code derived from CHOMPStation which is derived from YawnWider, which is derived from VOREStation, which is derived from Polaris
Turrets are janky and weird, with VERY old code.
Potential issues, need investigating:
-ID check does nothing? Might only check if you HAVE an ID or not, probably doesn't check access. Should sync req_id with an area controller, or defaulting to some known default if there's no area controller
-Do they even function with no area controller? I don't believe they can be configured at all if there's no area controller, so newly made turrets are hyper aggressive, or worthless.
-How do they actually check allowed organisms? Could a turret be configured to target only wildlife and ignore mob/carbon? Or is that what the ID check is currently for?
Brief description of the feature
Turrets are janky and weird, with VERY old code. Potential issues, need investigating: -ID check does nothing? Might only check if you HAVE an ID or not, probably doesn't check access. Should sync req_id with an area controller, or defaulting to some known default if there's no area controller -Do they even function with no area controller? I don't believe they can be configured at all if there's no area controller, so newly made turrets are hyper aggressive, or worthless. -How do they actually check allowed organisms? Could a turret be configured to target only wildlife and ignore mob/carbon? Or is that what the ID check is currently for?