[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
FixPlayercount.FixPlayercount.ApplyZetMultitudesArtifact (System.Int32 origPlayerCount) (at <9498d8ac9722423db08e99b932ec7f21>:IL_0006)
FixPlayercount.FixPlayercount.GetConnectedPlayers () (at <9498d8ac9722423db08e99b932ec7f21>:IL_005F)
FixPlayercount.FixPlayercount.GetParticipatingPlayerCountHook (RoR2.Run self) (at <9498d8ac9722423db08e99b932ec7f21>:IL_0001)
DMD<>?1316905728.Hook?453279744 (RoR2.Run ) (at <1e17f47f3ac645d99216d44d368f2d42>:IL_0000)
RoR2.Run.RecalculateDifficultyCoefficentInternal () (at <9cd64984fa244ad6be9ff1fde41ed978>:IL_0020)
RoR2.Run.RecalculateDifficultyCoefficent () (at <9cd64984fa244ad6be9ff1fde41ed978>:IL_0000)
RoR2.Run.OnFixedUpdate () (at <9cd64984fa244ad6be9ff1fde41ed978>:IL_0000)
RoR2.Run.FixedUpdate () (at <9cd64984fa244ad6be9ff1fde41ed978>:IL_002D)
This error spams the console whenever the artifact is set to disabled in the config. It also causes monsters to never spawn and the stage timer to be far left of the default starting position (and it never increments).
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: FixPlayercount.FixPlayercount.ApplyZetMultitudesArtifact (System.Int32 origPlayerCount) (at <9498d8ac9722423db08e99b932ec7f21>:IL_0006) FixPlayercount.FixPlayercount.GetConnectedPlayers () (at <9498d8ac9722423db08e99b932ec7f21>:IL_005F) FixPlayercount.FixPlayercount.GetParticipatingPlayerCountHook (RoR2.Run self) (at <9498d8ac9722423db08e99b932ec7f21>:IL_0001) DMD<>?1316905728.Hook?453279744 (RoR2.Run ) (at <1e17f47f3ac645d99216d44d368f2d42>:IL_0000)
RoR2.Run.RecalculateDifficultyCoefficentInternal () (at <9cd64984fa244ad6be9ff1fde41ed978>:IL_0020)
RoR2.Run.RecalculateDifficultyCoefficent () (at <9cd64984fa244ad6be9ff1fde41ed978>:IL_0000)
RoR2.Run.OnFixedUpdate () (at <9cd64984fa244ad6be9ff1fde41ed978>:IL_0000)
RoR2.Run.FixedUpdate () (at <9cd64984fa244ad6be9ff1fde41ed978>:IL_002D)
This error spams the console whenever the artifact is set to disabled in the config. It also causes monsters to never spawn and the stage timer to be far left of the default starting position (and it never increments).