Open ShadowVR2 opened 2 years ago
If you are talking about wanting all the aspects to be items by default, there is a config that is enabled by default that causes having AspectAbilities installed to make aspects drop as equipment.
If you are talking about wanting to convert the currently held aspect equipment, then all mods listed on the mod page should be able to convert their equipment into items. The equipment descriptions in game should also mention being able to convert them by clicking on them. If this conversion isn't working then yeah that's a bug and I'll need a log to see what's going wrong.
If I use exclusively ZetAspects, or ZetAspects and Aetherium then all aspects will convert to items as per configuration. It's the moment literally any other of the related mods (EliteVariety and Lost In Transit) are involved then all aspects are forced to become equipment, regardless of configuration. Those two mods in particular seem to disagree strongly with the idea of aspect items, and this makes any attempt on my end to test different variations of making them red, yellow, or really whatever else the config offers null. This too means it will ignore the ability to convert them by clicking on the equipment. It also for some reason removes their descriptions, meaning I don't know what changes are in effect until I use them. (Silence Between Two Strikes now periodically releases scatter bombs periodically or when I hit an enemy, which is something I wasn't expecting... and it no longer gives me shields.) EDIT: Sorry forget about EliteVariety, I'm mixing it up with another mod I have installed. EDIT2: So it turns out that similarly named mod (called EliteRework) was the culprit behind all the glitched out aspects. That being said the ones from Lost In Transit are definitely not converting to items, infact they will straight up won't show availability. (I'm using both Aerolt and Starting Items UI to check for their status)
I believe the scatter bombs and lack of shields is from EliteReworks, I'll have to get around to changing the descriptions for when it is installed one day.
I'm going to need an error log to figure out what went wrong because nothing is bugged with all the mods I currently use.
It wasn't immediately obvious that EliteRework changed SBTS since it wasn't mentioned in the description, it was only when disabled that it became clear. As far as I know the only remaining issue is what is causing Lost In Transit aspects to be missing from the lists. EDIT: Just realized what overloading aspect is. I don't normally associate it with Lightning aspect.
I added EliteReworks to my mod list and everything seems to be working. If you use R2ModMan can you send me an error log or a mod profile code for all the mods you have installed?
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This is my current cofig. Bear in mind I was in the middle of tweaking some settings for other mods in the meanwhile.
Everything is working on my end. My guess is that LostInTransit isn't loading for you for some reason.
Can you load up the game and close it after the main menu shows up. Then in R2ModMan click Settings then click Debugging and then click Copy log file contents to clipboard and paste the results here.
[Message: BepInEx] BepInEx 5.4.18.0 - Risk of Rain 2 (2021-11-25 3:10:36 PM)
[Info : BepInEx] Running under Unity v2018.4.16.15133130
[Info : BepInEx] CLR runtime version: 4.0.30319.17020
[Info : BepInEx] Supports SRE: False
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.18.0]
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.MonoMod.Loader 1.0.0.0]
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.MonoMod.HookGenPatcher 1.1.0.0]
[Info : BepInEx] 3 patcher plugins loaded
[Info :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
[Info :HookGenPatcher] Already ran for this version, reusing that file.
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Info : MonoMod] Collecting target assemblies from mods
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 60 plugins to load
[Info : BepInEx] Loading [BossEquipmentFix 1.2.0]
[Info :BossEquipmentFix] Set hooks
[Info : BepInEx] Loading [Fem Acrid Edit 12G 1.0.1]
[Info : BepInEx] Loading [Risque Huntress 12G 1.0.0]
[Info : BepInEx] Loading [SFW_Alt_Huntress 1.0.2]
[Info : BepInEx] Loading [TeamFortress2_Engineer_Engineer_Skin 1.0.2]
[Info : BepInEx] Loading [UES Trooper Bandit Skin 1.1.0]
[Info : BepInEx] Loading [R2API 3.0.71]
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.UnitySystemConsoleRedirector.Redirect
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.RoR2Application+<>c.
[Info : Unity Log] Loaded archived convars. [Info : Unity Log] Could not load config /Config/autoexec.cfg: Could not find file "E:\Steam Library Alt\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\autoexec.cfg" [Info : R2API] Custom Artifact: ARTIFACT_ARTIFACT_OF_LEONIDS added [Info : R2API] Custom Artifact: ARTIFACT_ARTIFACT_OF_PROGRESSION added [Info : R2API] Custom Artifact: ARTIFACT_ARTIFACT_OF_REGRESSION added [Info : R2API] Custom Artifact: ARTIFACT_ARTIFACT_OF_THE_JOURNEY added [Info : R2API] Custom Artifact: ARTIFACT_ARTIFACT_OF_THE_NIGHTMARE added [Info : R2API] Custom Artifact: ARTIFACT_ARTIFACT_OF_THE_TYRANT added [Info : R2API] Custom Artifact: RiskyArtifactOfWarfare added [Info : R2API] Custom Artifact: RiskyArtifactOfConformity added [Info : R2API] Custom Artifact: RiskyArtifactOfArrogance added [Info : R2API] Custom Artifact: RiskyArtifactOfExpansion added [Info : R2API] Custom Artifact: RiskyArtifactOfOrigination added [Info : R2API] Custom Artifact: RiskyArtifactOfPrimacy added [Info : R2API] Custom Buff: Wraith Armor added [Info : R2API] Custom Buff: Deadeye added [Info : R2API] Custom Buff: Wraith Frenzy added [Info : R2API] Custom Buff: Curse Mark added [Info : R2API] Custom Buff: Wicked Ring added [Info : R2API] Custom Buff: Wicked Ring Cooldown added [Info : R2API] Custom Buff: Unload Stacks added [Info : R2API] Custom Buff: Aetherium: Progression Start Buff added [Info : R2API] Custom Buff: Aetherium: Progression Quarter Buff added [Info : R2API] Custom Buff: Aetherium: Progression Half Buff added [Info : R2API] Custom Buff: Aetherium: Progression Three Quarters Buff added [Info : R2API] Custom Buff: Double XP / Double Gold added [Info : R2API] Custom Buff: Soul Linked added [Info : R2API] Custom Buff: Aetherium: Accursed Potion Sip Cooldown added [Info : R2API] Custom Buff: Aetherium: Blaster Sword Active added [Info : R2API] Custom Buff: Aetherium: Feathered Plume Speed added [Info : R2API] Custom Buff: Aetherium: Nail Bomb Cooldown Debuff added [Info : R2API] Custom Buff: Aetherium: Nail Bomb Immunity added [Info : R2API] Custom Buff: Aetherium: Void Instability Debuff added [Info : R2API] Custom Buff: Aetherium: Voidheart Temporary Immunity added [Info : R2API] Custom Buff: Aetherium: Limiter Release added [Info : R2API] Custom Buff: Aetherium: Limiter Release Dodge added [Info : R2API] Custom Buff: Aetherium: Limiter Release Dodge Cooldown added [Info : R2API] Custom Buff: Aetherium: Witches Ring Immunity added [Info : R2API] Custom Buff: Aetherium: Zenith Acceleration added [Info : R2API] Custom Buff: AFFIX_SANGUINE added [Info : R2API] Custom Buff: RiskyItemTweaks_DisableOSPBuff added [Info : R2API] Custom Buff: RiskyMod_FreezeDebuff added [Info : R2API] Custom Buff: RiskyMod_BerzerkBuff added [Info : R2API] Custom Buff: RiskyItemTweaks_ScytheBuff added [Info : R2API] Custom Buff: RiskyMod_InfusionBuff added [Info : R2API] Custom Buff: RiskyMod_Perfected2 added [Info : R2API] Custom Buff: RiskyMod_GhostCooldownDebuff added [Info : R2API] Custom Buff: RiskyMod_GhostReadyBuff added [Info : R2API] Custom Buff: RiskyModBanditRevolver added [Info : R2API] Custom Buff: RiskyMod_PowerModeBuff added [Info : R2API] Custom Buff: RiskyMod_CrocoRegen added [Info : R2API] Custom Buff: RiskyMod_EpidemicDebuff added [Info : R2API] Custom Buff: LaserEyeCharge added [Info : R2API] Custom Buff: TitanGoldArmorBroken added [Info : R2API] Custom Buff: added [Info : R2API] Custom Buff: AffixGold added [Info : R2API] Custom Buff: CIPillagedGold added [Info : R2API] Custom Buff: CIPrescriptions added [Info : R2API] Custom Buff: CISnakeEyes added [Info : R2API] Custom Buff: CIGoldenGun added [Info : R2API] Custom Buff: CIImprintAttack added [Info : R2API] Custom Buff: CIImprintSpeed added [Info : R2API] Custom Buff: CIImprintHeal added [Info : R2API] Custom Buff: CIHitListDebuff added [Info : R2API] Custom Buff: CIHitListBuff added [Info : R2API] Custom Buff: CIPhotonFuel added [Info : R2API] Custom Buff: CIFreeze added [Info : R2API] Custom Buff: CIFear added [Info : R2API] Custom Buff: visual_HelFire added [Info : R2API] Custom Buff: visual_EnemyBurn added [Info : R2API] Custom Buff: visual_BugFlight added [Info : R2API] Custom Buff: visual_ShadowIntangible added [Info : R2API] Custom Buff: visual_SprintArmor added [Info : R2API] Custom Buff: visual_Frozen added [Info : R2API] Custom Buff: visual_HeadstomperReady added [Info : R2API] Custom Buff: visual_HeadstomperCooldown added [Info : R2API] Custom Buff: visual_BonusJump added [Info : R2API] Custom Buff: visual_ShieldDelay added [Info : R2API] Custom Buff: visual_VolcanoEgg added [Info : R2API] Custom Buff: visual_TinctureIgnition added [Info : R2API] Custom Buff: visual_FrostRelicGrowth added [Info : R2API] Custom Effect: glyphActivate added [Info : R2API] Custom Effect: gunsmoke added [Info : R2API] Custom Effect: vastolordeflames added [Info : R2API] Custom Effect: vastolordeform added [Info : R2API] Custom Effect: DeadeyeTracer added [Info : R2API] Custom Effect: VendettaYellowTracer added [Info : R2API] Custom Effect: VendettaCritTracer added [Info : R2API] Custom Effect: VendettaTracer added [Info : R2API] Custom Effect: muzzleflash added [Info : R2API] Custom Effect: muzzleflashyellow added [Info : R2API] Custom Effect: muzzleflashcrit added [Info : R2API] Custom Effect: muzzleflashgreen added [Info : R2API] Custom Effect: smoke added [Info : R2API] Custom Effect: ChargeCurse added [Info : R2API] Custom Effect: SoulLinkedHeartEffect added [Info : R2API] Custom Effect: SoulLinkedTrailEffect added [Info : R2API] Custom Effect: NailBombNailImpact added [Info : R2API] Custom Effect: NailBombShrapnelEffect added [Info : R2API] Custom Effect: NailBombNailTracer added [Info : R2API] Custom Effect: Soundwave added [Info : R2API] Custom Effect: NoSpawnAllowedEffect added [Info : R2API] Custom Effect: JarOfReshapingAbsorbEffect added [Info : R2API] Custom Effect: JarOfReshapingOrb added [Info : R2API] Custom Effect: BuffBrazierOrbEffect added [Info : R2API] Custom Effect: RiskyItemTweaks_SquidPolypProc added [Info : R2API] Custom Effect: RiskyModFragOvercookEffect added [Info : R2API] Custom Effect: MinerSwing added [Info : R2API] Custom Effect: MinerSwingaltAlt added [Info : R2API] Custom Effect: MinerSwingEmpowered added [Info : R2API] Custom Effect: ImpactMinerSwing added [Info : R2API] Custom Effect: ImpactMinerSlash added [Info : R2API] Custom Effect: ImpactMinerHeavy added [Info : R2API] Custom Effect: MinerBackblastEffect added [Info : R2API] Custom Effect: DiggerCrushExplosionEffect added [Info : R2API] Custom Effect: TemplarRocketImpact added [Info : R2API] Custom Effect: CrocoDiseaseImpactEffectBlight added [Info : R2API] Custom Effect: MuzzleflashTrackingFireball added [Info : R2API] Custom Effect: MuzzleflashCroco added [Info : R2API] Custom Effect: CrocoDiseaseImpactEffectBlight added [Info : R2API] Custom Effect: CrocoDiseaseOrbEffectBlight added [Info : R2API] Custom Effect: CrocoLeapExplosionBlight added [Info : R2API] Custom Elite: AETHERIUM_ELITE_AFFIX_SANGUINE_MODIFIER added [Info : R2API] Custom Item: ITEM_ACCURSED_POTION added [Info : R2API] Custom Item: ITEM_ALIEN_MAGNET added [Info : R2API] Custom Item: ITEM_BLASTER_SWORD added [Info : R2API] Custom Item: ITEM_BLOODTHIRSTY_SHIELD added [Info : R2API] Custom Item: ITEM_ENGINEERS_TOOLBELT added [Info : R2API] Custom Item: ITEM_FEATHERED_PLUME added [Info : R2API] Custom Item: ITEM_INSPIRING_DRONE added [Info : R2API] Custom Item: ITEM_NAIL_BOMB added [Info : R2API] Custom Item: ITEM_SHARK_TEETH added [Info : R2API] Custom Item: ITEM_SHIELDING_CORE added [Info : R2API] Custom Item: ITEM_UNSTABLE_DESIGN added [Info : R2API] Custom Item: ITEM_HEART_OF_THE_VOID added [Info : R2API] Custom Item: HIDDEN_ITEM_WEIGHTED_ANKLET_LIMITER_RELEASE added [Info : R2API] Custom Item: ITEM_WEIGHTED_ANKLET added [Info : R2API] Custom Item: ITEM_WITCHES_RING added [Info : R2API] Custom Item: ITEM_ZENITH_ACCELERATOR added [Info : R2API] Custom Item: RiskyArtifactsOriginBonus added [Info : R2API] Custom Item: BigSword added [Info : R2API] Custom Item: GoldenKnurl added [Info : R2API] Custom Item: LaserEye added [Info : R2API] Custom Item: HiddenGoldBuffItem added [Info : R2API] Custom Item: RuinaArbitersTrophy added [Info : R2API] Custom Item: RuinaBlackTea added [Info : R2API] Custom Item: RuinaPrescript added [Info : R2API] Custom Item: RuinaLiuBadge added [Info : R2API] Custom Item: RuinaWorkshopAmmo added [Info : R2API] Custom Item: RuinaWeddingRing added [Info : R2API] Custom Item: RuinaUdjatMask added [Info : R2API] Custom Item: RuinaReverberation added [Info : R2API] Custom Item: ITEM_ENIGMACARD added [Info : R2API] Custom Item: ITEM_PRANKSANDJAPES added [Info : R2API] Custom Item: ITEM_MECHANICALTRINKET_ITEM added [Info : R2API] Custom Item: ITEM_GLASSHARVESTER added [Info : R2API] Custom Item: ITEM_EXTRACTINGMOMENT added [Info : R2API] Custom Item: ITEM_LEMDOG added [Info : R2API] Custom Item: ITEM_BLASTBOOT added [Info : R2API] Custom Item: ITEM_FABINDAGGER added [Info : R2API] Custom Item: ITEM_BARRIERONCRIT added [Info : R2API] Custom Item: ITEM_RESTLESSRINGS added [Info : R2API] Custom Item: CIBarbedWire added [Info : R2API] Custom Item: CIBitterRoot added [Info : R2API] Custom Item: CIFireShield added [Info : R2API] Custom Item: CIHeadstompers added [Info : R2API] Custom Item: CILifeSavings added [Info : R2API] Custom Item: CISnakeEyes added [Info : R2API] Custom Item: CISpikestrip added [Info : R2API] Custom Item: CITaser added [Info : R2API] Custom Item: CIVial added [Info : R2API] Custom Item: CIBoxingGloves added [Info : R2API] Custom Item: CIClover added [Info : R2API] Custom Item: CIGoldenGun added [Info : R2API] Custom Item: CIImprint added [Info : R2API] Custom Item: CIRustyJetpack added [Info : R2API] Custom Item: CISmartShopper added [Info : R2API] Custom Item: CIEmbryo added [Info : R2API] Custom Item: CIHitList added [Info : R2API] Custom Item: CIINTERNALTally added [Info : R2API] Custom Item: CIPermafrost added [Info : R2API] Custom Item: CIPhotonJetpack added [Info : R2API] Custom Item: CIScepter added [Info : R2API] Custom Item: CITeleSight added [Info : R2API] Custom Item: CIOldBox added [Info : R2API] Custom Item: TreasureCacheConsumed added [Info : R2API] Custom Item: ArtifactKeyConsumed added [Info : R2API] Custom Equipment: EQUIPMENT_BELL_TOTEM added [Info : R2API] Custom Equipment: EQUIPMENT_JAR_OF_RESHAPING added [Info : R2API] Custom Equipment: AETHERIUM_ELITE_EQUIPMENT_AFFIX_SANGUINE added [Info : R2API] Custom Equipment: RuinaBackwardsClock added [Info : R2API] Custom Equipment: EQUIPMENT_LUMPKIN added [Info : R2API] Custom Equipment: CILantern added [Info : R2API] Custom Equipment: CILostDoll added [Info : R2API] Custom Equipment: CIAmethyst added [Info : R2API] Custom Equipment: CIBrooch added [Info : R2API] Custom Equipment: CIPillage added [Info : R2API] Custom Equipment: CIPrescriptions added [Info : R2API] Custom Equipment: CISkeletonKey added [Info : R2API] Custom Equipment: CISnowglobe added [Info : R2API] Custom Projectile: MinePrefab added [Info : R2API] Custom Projectile: MinePrefabAlt added [Info : R2API] Custom Projectile: MinePrefabUtil added [Info : R2API] Custom Projectile: MinePrefabUtil1 added [Info : R2API] Custom Projectile: MinePrefabUtil2 added [Info : R2API] Custom Projectile: SwordProjectile added [Info : R2API] Custom Projectile: NailBombProjectile added [Info : R2API] Custom Projectile: JarOfReshapingProjectile added [Info : R2API] Custom Projectile: RiskyMod_ATGProjectile added [Info : R2API] Custom Projectile: RiskyMod_CeremonialDaggerProjectile added [Info : R2API] Custom Projectile: RiskyMod_LaserTurbineBomb added [Info : R2API] Custom Projectile: RiskyMod_Perforator added [Info : R2API] Custom Projectile: RiskyMod_BFG added [Info : R2API] Custom Projectile: RiskyModPhaseRound added [Info : R2API] Custom Projectile: RiskyModFragProjectile added [Info : R2API] Custom Projectile: RiskyModArrowRainProjectile added [Info : R2API] Custom Projectile: RiskyMod_CrocoLeapAcid added [Info : R2API] Custom Projectile: RiskyMod_CrocoDiseaseProjectile added [Info : R2API] Custom Projectile: RiskyMod_CrocoDiseaseScepterProjectile added [Info : R2API] Custom Projectile: RiskyMod_FlameBolt added [Info : R2API] Custom Projectile: RiskyMod_PlasmaBolt added [Info : R2API] Custom Projectile: RiskyMod_BeetleQueenAcid added [Info : R2API] Custom Projectile: RiskyMod_BeetleQueenSpit added [Info : R2API] Custom Projectile: PlasmaGrenade added [Info : R2API] Custom Projectile: CIScepMageFlamethrowerCloud added [Info : R2API] Custom Projectile: CIScepCommandoGrenade added [Info : R2API] Custom Projectile: CIScepHuntressRain added [Info : R2API] Custom Projectile: CIScepLoaderThundercrash added [Info : R2API] Custom Projectile: ScavSackProjectile added [Info : R2API] Custom Network Sound Event: Aetherium_Progression_Squelch added [Info : R2API] Custom Network Sound Event: Aetherium_Gulp added [Info : R2API] Custom Network Sound Event: Aetherium_Duplicate_Bot added [Info : R2API] Custom Network Sound Event: Aetherium_Nailbomb_Nail_Impact added [Info : R2API] Custom Network Sound Event: Aetherium_Lost_Target added [Info : R2API] Custom Network Sound Event: Aetherium_Search_Cry added [Info : R2API] Custom Network Sound Event: Aetherium_Ring_Bell added [Info : Unity Log] LoadContentPacks() start [Warning: Unity Log] Could not find scene with name "loadingbasic". [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: ReinStutterStunter.ReinStutterStunterMain.IsMenuScene (UnityEngine.SceneManagement.Scene scene) (at <0f8da9ad57fa42f9a39d386b3fbe22d0>:IL_0006) ReinStutterStunter.ReinStutterStunterMain.SceneManager_activeSceneChanged (UnityEngine.SceneManagement.Scene arg0, UnityEngine.SceneManagement.Scene arg1) (at <0f8da9ad57fa42f9a39d386b3fbe22d0>:IL_000B) UnityEngine.SceneManagement.SceneManager.Internal_ActiveSceneChanged (UnityEngine.SceneManagement.Scene previousActiveScene, UnityEngine.SceneManagement.Scene newActiveScene) (at <2cc17dca390941eeb4d7b2ff1f84696a>:IL_000C)
[Debug : TILER2] Stage ended; applying 0 deferred config changes...
[Info : Unity Log] Loaded scene loadingbasic loadSceneMode=2
[Warning: Unity Log] Could not find scene with name "arena".
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Risky_Artifacts.Artifacts.Conformity+<>c.<.ctor>b__4_0 (System.Collections.Generic.List`1[T] cardList, R2API.DirectorAPI+StageInfo stage) (at <444d727faba44f37a531714c205ac01c>:IL_0010)
R2API.DirectorAPI.ApplyInteractableChanges (RoR2.ClassicStageInfo self, R2API.DirectorAPI+StageInfo stage) (at <1a583113fbfa4df0aa2a1c8cfc8b2b8f>:IL_0098)
R2API.DirectorAPI.ApplyChanges (RoR2.ClassicStageInfo self) (at <1a583113fbfa4df0aa2a1c8cfc8b2b8f>:IL_0015)
R2API.DirectorAPI.OnStageInfoAwake (On.RoR2.ClassicStageInfo+orig_Awake orig, RoR2.ClassicStageInfo self) (at <1a583113fbfa4df0aa2a1c8cfc8b2b8f>:IL_0000)
DMD<>?606315008.Hook
[Debug : TILER2] Stage ended; applying 0 deferred config changes...
[Info : Unity Log] Loaded scene arena loadSceneMode=Additive
[Info :Cloudburst] Cloudburst :: Sphere (UnityEngine.GameObject) :: Line: 670, Method FindAssets
[Debug :Cloudburst] Cloudburst :: Registered body TrueInfectionTrigger to the body catalog! :: Line: 50, Method RegisterNewBody
[Info : Unity Log] Unloaded scene arena
[Info : R2API] [NetworkCompatibility] Adding to the networkModList :
[Info : R2API] com.bepis.r2api;3.0.71
[Info : R2API] com.Dragonyck.Gunslinger;1.8.9
[Info : R2API] com.Dragonyck.Tracer;1.3.1
[Info : R2API] com.EnforcerGang.Enforcer;3.2.5
[Info : R2API] com.KomradeSpectre.Aetherium;0.6.6
[Info : R2API] com.Lodington.Aerolt;1.1.0
[Info : R2API] com.Moffein.AncientWisp;1.3.5
[Info : R2API] com.Moffein.RiskyArtifacts;1.3.3
[Info : R2API] com.PallesenProductions.RyanSkinAPI;3.4.4
[Info : R2API] com.Phedg1Studios.StartingItemsGUI;1.2.4
[Info : R2API] com.Pickleses.TeleShow;2.3.2
[Info : R2API] com.RiskyLives.RiskyMod;0.5.0
[Info : R2API] com.rob.DiggerUnearthed;1.5.4
[Info : R2API] com.rob.Paladin;1.5.70
[Info : R2API] com.Ruxbieno.EngiShotgun;1.2.0
[Info : R2API] com.Scoops.RiskOfRuina;1.0.6
[Info : R2API] com.Skell.GoldenCoastPlus;0.5.3
[Info : R2API] com.TeamCloudburst.Cloudburst;0.2.7
[Info : R2API] com.TeamMoonstorm.Starstorm2;0.3.23
[Info : R2API] com.themysticsword.mysticsitems;1.1.13
[Info : R2API] com.ThinkInvisible.ClassicItems;5.1.0
[Info : R2API] com.ThinkInvisible.TILER2;5.0.1
[Info : R2API] com.TPDespair.ZetArtifacts;1.2.4
[Info : R2API] com.Tymmey.Lemurian;7.2.2
[Info : R2API] com.Tymmey.Templar;1.0.5
[Info : R2API] com.Wolfo.WolfoQualityOfLife;1.6.1
[Debug : R2API] Hook added by assembly: SaveModdedProfileOnClose.dll for: RoR2.UI.MainMenu.MainMenuController.Start
[Debug : R2API] Hook added by assembly: SaveModdedProfileOnClose.dll for: RoR2.ContentManagement.ContentPack.Copy
[Debug : R2API] Hook added by assembly: AutoSkipIntroCutscene.dll for: RoR2.UI.MainMenu.BaseMainMenuScreen.OnEnter
[Warning: Unity Log] Loading Aerolt
[Warning: Unity Log] Getting Config
[Warning: Unity Log] Getting Assets
[Warning: Unity Log] Starting Hooks
[Warning: Unity Log] Hooks Complete
[Debug : R2API] Hook added by assembly: MobileTurretBuff.dll for: EntityStates.EngiTurret.EngiTurretWeapon.FireBeam.OnEnter
[Debug : R2API] Hook added by assembly: StartingItemsGUI.dll for: RoR2.PreGameController.OnEnable
[Debug : R2API] Hook added by assembly: StartingItemsGUI.dll for: RoR2.CharacterBody.OnDeathStart
[Debug : R2API] Hook added by assembly: StartingItemsGUI.dll for: RoR2.UI.ScrollToSelection.ScrollToRect
[Debug :Cloudburst] Cloudburst :: this might not work :: Line: 98, Method Start
[Info :Cloudburst] Cloudburst :: matNullifierGemPortal (Instance) (UnityEngine.Material) :: Line: 346, Method CloudburstPlugin_start
[Debug :ClassicItems] Performing late setup:
[Debug :ClassicItems] Late setup for individual items...
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.EquipmentSlot.PerformEquipmentAction
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.EquipmentSlot.PerformEquipmentAction
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.EquipmentSlot.PerformEquipmentAction
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.GlobalEventManager.OnHitEnemy
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.EquipmentSlot.PerformEquipmentAction
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.EquipmentSlot.PerformEquipmentAction
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.EquipmentSlot.PerformEquipmentAction
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterBody.RecalculateStats
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterMaster.AddDeployable
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.HealthComponent.TakeDamage
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterMotor.OnHitGroundServer
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.HealthComponent.TakeDamage
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.HealthComponent.TakeDamage
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.HealthComponent.TakeDamage
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterBody.OnInventoryChanged
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterBody.FixedUpdate
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.Run.FixedUpdate
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.SetStateOnHurt.OnTakeDamageServer
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterBody.OnInventoryChanged
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterBody.FixedUpdate
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.GenericCharacterMain.ProcessJump
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterBody.OnInventoryChanged
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterMaster.GetDeployableSameSlotLimit
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.GenericSkill.SetSkillOverride
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Mage.Weapon.Flamethrower.FireGauntlet
[Debug : R2API] Hook added by assembly: for: EntityStates.Mage.Weapon.Flamethrower.FireGauntlet
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Mage.FlyUpState.OnEnter
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Captain.Weapon.SetupAirstrike.OnEnter
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Captain.Weapon.SetupAirstrike.OnExit
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Captain.Weapon.CallAirstrikeBase.OnEnter
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.GenericSkill.RestockSteplike
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Captain.Weapon.CallAirstrikeEnter.OnEnter
[Debug : R2API] Hook added by assembly: for: EntityStates.Captain.Weapon.CallAirstrikeEnter.OnEnter
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Captain.Weapon.CallAirstrikeBase.KeyIsDown
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Commando.CommandoWeapon.FireBarrage.OnEnter
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Commando.CommandoWeapon.FireBarrage.FireBullet
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.GenericProjectileBaseState.FireProjectile
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.Orbs.LightningOrb.OnArrival
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Huntress.AimArrowSnipe.OnEnter
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Huntress.AimArrowSnipe.OnExit
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Huntress.Weapon.FireArrowSnipe.FireBullet
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Huntress.ArrowRain.DoFireArrowRain
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Loader.BaseSwingChargedFist.OnEnter
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Loader.BaseSwingChargedFist.OnMeleeHitAuthority
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Loader.SwingZapFist.OnMeleeHitAuthority
[Debug : R2API] Hook added by assembly: for: EntityStates.Loader.SwingZapFist.OnMeleeHitAuthority
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Loader.BaseChargeFist.OnEnter
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Merc.Evis.FixedUpdate
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.GenericProjectileBaseState.OnEnter
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Toolbot.ToolbotDash.OnEnter
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Toolbot.ToolbotDash.OnExit
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.HealthComponent.TakeDamage
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Treebot.TreebotFlower.TreebotFlower2Projectile.RootPulse
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Treebot.TreebotFlower.TreebotFlower2Projectile.OnEnter
[Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.HealthComponent.TakeDamage
[Debug :ClassicItems] Late setup done!
[Message:ClassicItems] Index dump follows (pairs of name / index):
[Message:ClassicItems] Equipment Lantern / -1
[Message:ClassicItems] Equipment LostDoll / -1
[Message:ClassicItems] Equipment Amethyst / -1
[Message:ClassicItems] Equipment Brooch / -1
[Message:ClassicItems] Equipment Pillage / -1
[Message:ClassicItems] Equipment Prescriptions / -1
[Message:ClassicItems] Equipment SkeletonKey / -1
[Message:ClassicItems] Equipment Snowglobe / -1
[Message:ClassicItems] Item BarbedWire / -1
[Message:ClassicItems] Item BitterRoot / -1
[Message:ClassicItems] Item FireShield / -1
[Message:ClassicItems] Item Headstompers / -1
[Message:ClassicItems] Item LifeSavings / -1
[Message:ClassicItems] Item SnakeEyes / -1
[Message:ClassicItems] Item Spikestrip / -1
[Message:ClassicItems] Item Taser / -1
[Message:ClassicItems] Item Vial / -1
[Message:ClassicItems] Item BoxingGloves / -1
[Message:ClassicItems] Item Clover / -1
[Message:ClassicItems] Item GoldenGun / -1
[Message:ClassicItems] Item Imprint / -1
[Message:ClassicItems] Item RustyJetpack / -1
[Message:ClassicItems] Item SmartShopper / -1
[Message:ClassicItems] Item Embryo / -1
[Message:ClassicItems] Item HitList / -1
[Message:ClassicItems] Item Permafrost / -1
[Message:ClassicItems] Item PhotonJetpack / -1
[Message:ClassicItems] Item Scepter / -1
[Message:ClassicItems] Item TeleSight / -1
[Message:ClassicItems] Item OldBox / -1
[Message: ModCommon] Adding com.Windows10CE.HereticSelection to the network mod list...
[Info : Unity Log] Setting current language to ""
[Info : Unity Log] Could not load files for language "". Falling back to "en".
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.SceneDirector.PopulateScene
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.RecalculateStats
[Error :MysticsItems] movement speed stat hook failed
[Debug : R2API] Hook added by assembly: for: RoR2.CharacterBody.RecalculateStats
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.GenericSkill.CalculateFinalRechargeInterval
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.OnBuffFirstStackGained
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.OnBuffFinalStackLost
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.PurchaseInteraction.Awake
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.EquipmentSlot.Update
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.GravitatePickup.FixedUpdate
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.Util.CheckRoll
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterMaster.OnBodyDeath
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.Inventory.GiveItem
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.Inventory.RemoveItem
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.OnInventoryChanged
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.HandleOnKillEffectsServer
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.HealthPickup.OnTriggerStay
[Debug : R2API] Hook added by assembly: for: RoR2.HealthPickup.OnTriggerStay
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.MoneyPickup.OnTriggerStay
[Debug : R2API] Hook added by assembly: for: RoR2.MoneyPickup.OnTriggerStay
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.BuffPickup.OnTriggerStay
[Debug : R2API] Hook added by assembly: for: RoR2.BuffPickup.OnTriggerStay
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.AmmoPickup.OnTriggerStay
[Debug : R2API] Hook added by assembly: for: RoR2.AmmoPickup.OnTriggerStay
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.OnInventoryChanged
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.OnDeathStart
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.Start
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.PurchaseInteraction.Awake
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.Awake
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.SceneDirector.PopulateScene
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.Awake
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.SceneCamera.Awake
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.HoldoutZoneController.Awake
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.Awake
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.HealthComponent.TakeDamage
[Debug : R2API] Hook added by assembly: for: RoR2.HealthComponent.TakeDamage
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterModel.UpdateRendererMaterials
[Debug : R2API] Hook added by assembly: for: RoR2.CharacterModel.UpdateRendererMaterials
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.OnSkillActivated
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.HoldoutZoneController+ChargeHoldoutZoneObjectiveTracker.ShouldBeFlashing
[Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.Awake
[Message:Save Modded Profile On Close] Checking Bandit2
[Message:Save Modded Profile On Close] SkillDef FireShotgun INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] FireShotgun
[Message:Save Modded Profile On Close] SkillDef FireRifle INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] FireRifle
[Message:Save Modded Profile On Close] SkillDef Stealth INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] Stealth
[Message:Save Modded Profile On Close] SkillDef LightsOut INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] LightsOut
[Message:Save Modded Profile On Close] SkillDef RackEmUp INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] RackEmUp
[Message:Save Modded Profile On Close] Checking Captain
[Message:Save Modded Profile On Close] SkillDef ChargeShotgun INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] ChargeShotgun
[Message:Save Modded Profile On Close] Checking Commando
[Message:Save Modded Profile On Close] SkillDef FireFMJ INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] FireFMJ
[Message:Save Modded Profile On Close] SkillDef FireShotgunBlast INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] FireShotgunBlast
[Message:Save Modded Profile On Close] SkillDef Barrage INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] Barrage
[Message:Save Modded Profile On Close] SkillDef StunDrone INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] StunDrone
[Message:Save Modded Profile On Close] Checking Croco
[Message:Save Modded Profile On Close] Checking Engi
[Message:Save Modded Profile On Close] SkillDef EngiShotgun INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] EngiShotgun
[Message:Save Modded Profile On Close] SkillDef GrenadeVolley INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] GrenadeVolley
[Message:Save Modded Profile On Close] SkillDef PlasmaGrenade INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] PlasmaGrenade
[Message:Save Modded Profile On Close] SkillDef FUCKIL INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] FUCKIL
[Message:Save Modded Profile On Close] Checking Heretic
[Message:Save Modded Profile On Close] Checking Huntress
[Message:Save Modded Profile On Close] Checking Loader
[Message:Save Modded Profile On Close] Checking Mage
[Message:Save Modded Profile On Close] Checking Merc
[Message:Save Modded Profile On Close] Checking Toolbot
[Message:Save Modded Profile On Close] Checking Treebot
[Message:Save Modded Profile On Close] Checking Templar_Survivor
[Message:Save Modded Profile On Close] SkillFamily Templar_Survivor has been updated to:
[Message:Save Modded Profile On Close] Templar_Survivor0Family
[Message:Save Modded Profile On Close] SkillDef TEMPLAR_PRIMARY_MINIGUN_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] TEMPLAR_PRIMARY_MINIGUN_NAME
[Message:Save Modded Profile On Close] SkillDef TEMPLAR_PRIMARY_PRECISEMINIGUN_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] TEMPLAR_PRIMARY_PRECISEMINIGUN_NAME
[Message:Save Modded Profile On Close] SkillDef TEMPLAR_PRIMARY_RAILGUN_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] TEMPLAR_PRIMARY_RAILGUN_NAME
[Message:Save Modded Profile On Close] SkillDef TEMPLAR_PRIMARY_FLAMETHROWER_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] TEMPLAR_PRIMARY_FLAMETHROWER_NAME
[Message:Save Modded Profile On Close] SkillFamily Templar_Survivor has been updated to:
[Message:Save Modded Profile On Close] Templar_Survivor1Family
[Message:Save Modded Profile On Close] SkillDef TEMPLAR_SECONDARY_GRENADE_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] TEMPLAR_SECONDARY_GRENADE_NAME
[Message:Save Modded Profile On Close] SkillDef TEMPLAR_SECONDARY_SHOTGUN_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] TEMPLAR_SECONDARY_SHOTGUN_NAME
[Message:Save Modded Profile On Close] SkillFamily Templar_Survivor has been updated to:
[Message:Save Modded Profile On Close] Templar_Survivor2Family
[Message:Save Modded Profile On Close] SkillDef TEMPLAR_UTILITY_OVERDRIVE_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] TEMPLAR_UTILITY_OVERDRIVE_NAME
[Message:Save Modded Profile On Close] SkillDef TEMPLAR_UTILITY_DODGE_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] TEMPLAR_UTILITY_DODGE_NAME
[Message:Save Modded Profile On Close] SkillFamily Templar_Survivor has been updated to:
[Message:Save Modded Profile On Close] Templar_Survivor3Family
[Message:Save Modded Profile On Close] SkillDef TEMPLAR_SPECIAL_FIRE_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] TEMPLAR_SPECIAL_FIRE_NAME
[Message:Save Modded Profile On Close] SkillDef TEMPLAR_SPECIAL_SWAP_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] TEMPLAR_SPECIAL_SWAP_NAME
[Message:Save Modded Profile On Close] Checking ElderLemurian_Survivor
[Message:Save Modded Profile On Close] SkillFamily ElderLemurian_Survivor has been updated to:
[Message:Save Modded Profile On Close] ElderLemurian_Survivor0Family
[Message:Save Modded Profile On Close] SkillDef ElderPrimary_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] ElderPrimary_NAME
[Message:Save Modded Profile On Close] SkillFamily ElderLemurian_Survivor has been updated to:
[Message:Save Modded Profile On Close] ElderLemurian_Survivor1Family
[Message:Save Modded Profile On Close] SkillDef ElderSecondary_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] ElderSecondary_NAME
[Message:Save Modded Profile On Close] SkillFamily ElderLemurian_Survivor has been updated to:
[Message:Save Modded Profile On Close] ElderLemurian_Survivor2Family
[Message:Save Modded Profile On Close] SkillDef ElderUtil_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] ElderUtil_NAME
[Message:Save Modded Profile On Close] SkillFamily ElderLemurian_Survivor has been updated to:
[Message:Save Modded Profile On Close] ElderLemurian_Survivor3Family
[Message:Save Modded Profile On Close] SkillDef ElderSpecial_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] ElderSpecial_NAME
[Message:Save Modded Profile On Close] Checking Imp_Survivor
[Message:Save Modded Profile On Close] SkillFamily Imp_Survivor has been updated to:
[Message:Save Modded Profile On Close] Imp_Survivor0Family
[Message:Save Modded Profile On Close] SkillDef PrimBleed1_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] PrimBleed1_NAME
[Message:Save Modded Profile On Close] SkillDef PrimBleed2_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] PrimBleed2_NAME
[Message:Save Modded Profile On Close] SkillFamily Imp_Survivor has been updated to:
[Message:Save Modded Profile On Close] Imp_Survivor1Family
[Message:Save Modded Profile On Close] SkillDef SecBleed1_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] SecBleed1_NAME
[Message:Save Modded Profile On Close] SkillFamily Imp_Survivor has been updated to:
[Message:Save Modded Profile On Close] Imp_Survivor2Family
[Message:Save Modded Profile On Close] SkillDef UtilBleed1_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] UtilBleed1_NAME
[Message:Save Modded Profile On Close] SkillDef UtilBleed2_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] UtilBleed2_NAME
[Message:Save Modded Profile On Close] SkillFamily Imp_Survivor has been updated to:
[Message:Save Modded Profile On Close] Imp_Survivor3Family
[Message:Save Modded Profile On Close] SkillDef BleedSpecial1_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] BleedSpecial1_NAME
[Message:Save Modded Profile On Close] Checking Lemurian_Survivor
[Message:Save Modded Profile On Close] SkillFamily Lemurian_Survivor has been updated to:
[Message:Save Modded Profile On Close] Lemurian_Survivor0Family
[Message:Save Modded Profile On Close] SkillDef Primary1_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] Primary1_NAME
[Message:Save Modded Profile On Close] SkillDef Primary2_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] Primary2_NAME
[Message:Save Modded Profile On Close] SkillDef Primary3_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] Primary3_NAME
[Message:Save Modded Profile On Close] SkillFamily Lemurian_Survivor has been updated to:
[Message:Save Modded Profile On Close] Lemurian_Survivor1Family
[Message:Save Modded Profile On Close] SkillDef Secondary1_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] Secondary1_NAME
[Message:Save Modded Profile On Close] SkillDef Secondary2_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] Secondary2_NAME
[Message:Save Modded Profile On Close] SkillDef Secondary3_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] Secondary3_NAME
[Message:Save Modded Profile On Close] SkillFamily Lemurian_Survivor has been updated to:
[Message:Save Modded Profile On Close] Lemurian_Survivor2Family
[Message:Save Modded Profile On Close] SkillDef Util1_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] Util1_NAME
[Message:Save Modded Profile On Close] SkillDef Util2_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] Util2_NAME
[Message:Save Modded Profile On Close] SkillFamily Lemurian_Survivor has been updated to:
[Message:Save Modded Profile On Close] Lemurian_Survivor3Family
[Message:Save Modded Profile On Close] SkillDef Special1_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] Special1_NAME
[Message:Save Modded Profile On Close] SkillDef Special2_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] Special2_NAME
[Message:Save Modded Profile On Close] SkillDef Special3_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] Special3_NAME
[Message:Save Modded Profile On Close] Checking LunarExploder_Survivor
[Message:Save Modded Profile On Close] SkillFamily LunarExploder_Survivor has been updated to:
[Message:Save Modded Profile On Close] LunarExploder_Survivor0Family
[Message:Save Modded Profile On Close] SkillDef LunarPrimary_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] LunarPrimary_NAME
[Message:Save Modded Profile On Close] SkillFamily LunarExploder_Survivor has been updated to:
[Message:Save Modded Profile On Close] LunarExploder_Survivor1Family
[Message:Save Modded Profile On Close] SkillDef LunarSecondary_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] LunarSecondary_NAME
[Message:Save Modded Profile On Close] SkillFamily LunarExploder_Survivor has been updated to:
[Message:Save Modded Profile On Close] LunarExploder_Survivor2Family
[Message:Save Modded Profile On Close] SkillDef LunarUtility_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] LunarUtility_NAME
[Message:Save Modded Profile On Close] SkillFamily LunarExploder_Survivor has been updated to:
[Message:Save Modded Profile On Close] LunarExploder_Survivor3Family
[Message:Save Modded Profile On Close] SkillDef LunarSpecial_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] LunarSpecial_NAME
[Message:Save Modded Profile On Close] Checking CustodianBody
[Message:Save Modded Profile On Close] SkillFamily CustodianBody has been updated to:
[Message:Save Modded Profile On Close] CustodianBody0Family
[Message:Save Modded Profile On Close] SkillDef WYATT_PRIMARY_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] WYATT_PRIMARY_NAME
[Message:Save Modded Profile On Close] SkillFamily CustodianBody has been updated to:
[Message:Save Modded Profile On Close] CustodianBody1Family
[Message:Save Modded Profile On Close] SkillDef aaa INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] aaa
[Message:Save Modded Profile On Close] SkillFamily CustodianBody has been updated to:
[Message:Save Modded Profile On Close] CustodianBody2Family
[Message:Save Modded Profile On Close] SkillDef aaa INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] aaa
[Message:Save Modded Profile On Close] SkillFamily CustodianBody has been updated to:
[Message:Save Modded Profile On Close] CustodianBody3Family
[Message:Save Modded Profile On Close] SkillDef FireYankHook INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] FireYankHook
[Message:Save Modded Profile On Close] Checking RedMistBody
[Message:Save Modded Profile On Close] SkillDef COF_REDMIST_BODY_PRIMARY_LEVELSLASH_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] COF_REDMIST_BODY_PRIMARY_LEVELSLASH_NAME
[Message:Save Modded Profile On Close] SkillDef COF_REDMIST_BODY_SECONDARY_ONRUSH_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] COF_REDMIST_BODY_SECONDARY_ONRUSH_NAME
[Message:Save Modded Profile On Close] SkillDef COF_REDMIST_BODY_UTILITY_DODGE_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] COF_REDMIST_BODY_UTILITY_DODGE_NAME
[Message:Save Modded Profile On Close] SkillDef COF_REDMIST_BODY_UTILITY_BLOCK_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] COF_REDMIST_BODY_UTILITY_BLOCK_NAME
[Message:Save Modded Profile On Close] SkillDef COFREDMIST_BODY_SPECIAL_EGO_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] COFREDMIST_BODY_SPECIAL_EGO_NAME
[Message:Save Modded Profile On Close] Checking ArbiterBody
[Message:Save Modded Profile On Close] SkillDef COF_ARBITER_BODY_PRIMARY_FAIRY_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] COF_ARBITER_BODY_PRIMARY_FAIRY_NAME
[Message:Save Modded Profile On Close] SkillDef COF_ARBITER_BODY_SECONDARY_LOCK_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] COF_ARBITER_BODY_SECONDARY_LOCK_NAME
[Message:Save Modded Profile On Close] SkillDef COF_ARBITER_BODY_SECONDARY_UNLOCK_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] COF_ARBITER_BODY_SECONDARY_UNLOCK_NAME
[Message:Save Modded Profile On Close] SkillDef COF_ARBITER_BODY_UTILITY_PILLARS_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] COF_ARBITER_BODY_UTILITY_PILLARS_NAME
[Message:Save Modded Profile On Close] SkillDef COF_ARBITER_BODY_UTILITY_PILLARSSPEAR_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] COF_ARBITER_BODY_UTILITY_PILLARSSPEAR_NAME
[Message:Save Modded Profile On Close] SkillDef COF_ARBITER_BODY_SPECIAL_SHOCKWAVE_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] COF_ARBITER_BODY_SPECIAL_SHOCKWAVE_NAME
[Message:Save Modded Profile On Close] Checking MinerBody
[Message:Save Modded Profile On Close] SkillFamily MinerBody has been updated to:
[Message:Save Modded Profile On Close] MinerBody0Family
[Message:Save Modded Profile On Close] SkillDef MINER_PRIMARY_GOUGE_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] MINER_PRIMARY_GOUGE_NAME
[Message:Save Modded Profile On Close] SkillDef MINER_PRIMARY_CRUSH_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] MINER_PRIMARY_CRUSH_NAME
[Message:Save Modded Profile On Close] SkillFamily MinerBody has been updated to:
[Message:Save Modded Profile On Close] MinerBody1Family
[Message:Save Modded Profile On Close] SkillDef MINER_SECONDARY_CHARGE_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] MINER_SECONDARY_CHARGE_NAME
[Message:Save Modded Profile On Close] SkillDef MINER_SECONDARY_BREAK_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] MINER_SECONDARY_BREAK_NAME
[Message:Save Modded Profile On Close] SkillFamily MinerBody has been updated to:
[Message:Save Modded Profile On Close] MinerBody2Family
[Message:Save Modded Profile On Close] SkillDef MINER_UTILITY_BACKBLAST_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] MINER_UTILITY_BACKBLAST_NAME
[Message:Save Modded Profile On Close] SkillDef MINER_UTILITY_CAVEIN_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] MINER_UTILITY_CAVEIN_NAME
[Message:Save Modded Profile On Close] SkillFamily MinerBody has been updated to:
[Message:Save Modded Profile On Close] MinerBody3Family
[Message:Save Modded Profile On Close] SkillDef MINER_SPECIAL_TOTHESTARS_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] MINER_SPECIAL_TOTHESTARS_NAME
[Message:Save Modded Profile On Close] Checking RobPaladinBody
[Message:Save Modded Profile On Close] SkillFamily RobPaladinBody has been updated to:
[Message:Save Modded Profile On Close] RobPaladinBody0Family
[Message:Save Modded Profile On Close] SkillDef PALADIN_PRIMARY_SLASH_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] PALADIN_PRIMARY_SLASH_NAME
[Message:Save Modded Profile On Close] SkillFamily RobPaladinBody has been updated to:
[Message:Save Modded Profile On Close] RobPaladinBody1Family
[Message:Save Modded Profile On Close] SkillDef PALADIN_SECONDARY_SPINSLASH_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] PALADIN_SECONDARY_SPINSLASH_NAME
[Message:Save Modded Profile On Close] SkillDef PALADIN_SECONDARY_LIGHTNING_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] PALADIN_SECONDARY_LIGHTNING_NAME
[Message:Save Modded Profile On Close] SkillDef PALADIN_SECONDARY_LUNARSHARD_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] PALADIN_SECONDARY_LUNARSHARD_NAME
[Message:Save Modded Profile On Close] SkillFamily RobPaladinBody has been updated to:
[Message:Save Modded Profile On Close] RobPaladinBody2Family
[Message:Save Modded Profile On Close] SkillDef PALADIN_UTILITY_DASH_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] PALADIN_UTILITY_DASH_NAME
[Message:Save Modded Profile On Close] SkillDef PALADIN_UTILITY_HEAL_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] PALADIN_UTILITY_HEAL_NAME
[Message:Save Modded Profile On Close] SkillFamily RobPaladinBody has been updated to:
[Message:Save Modded Profile On Close] RobPaladinBody3Family
[Message:Save Modded Profile On Close] SkillDef PALADIN_SPECIAL_HEALZONE_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] PALADIN_SPECIAL_HEALZONE_NAME
[Message:Save Modded Profile On Close] SkillDef PALADIN_SPECIAL_TORPOR_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] PALADIN_SPECIAL_TORPOR_NAME
[Message:Save Modded Profile On Close] SkillDef PALADIN_SPECIAL_WARCRY_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] PALADIN_SPECIAL_WARCRY_NAME
[Message:Save Modded Profile On Close] SkillDef PALADIN_SPECIAL_SUN_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] PALADIN_SPECIAL_SUN_NAME
[Message:Save Modded Profile On Close] Checking EnforcerBody
[Message:Save Modded Profile On Close] SkillFamily EnforcerBody has been updated to:
[Message:Save Modded Profile On Close] EnforcerBody0Family
[Message:Save Modded Profile On Close] SkillDef ENFORCER_PRIMARY_SHOTGUN_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] ENFORCER_PRIMARY_SHOTGUN_NAME
[Message:Save Modded Profile On Close] SkillDef ENFORCER_PRIMARY_SUPERSHOTGUN_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] ENFORCER_PRIMARY_SUPERSHOTGUN_NAME
[Message:Save Modded Profile On Close] SkillDef ENFORCER_PRIMARY_RIFLE_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] ENFORCER_PRIMARY_RIFLE_NAME
[Message:Save Modded Profile On Close] SkillFamily EnforcerBody has been updated to:
[Message:Save Modded Profile On Close] EnforcerBody1Family
[Message:Save Modded Profile On Close] SkillDef ENFORCER_SECONDARY_BASH_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] ENFORCER_SECONDARY_BASH_NAME
[Message:Save Modded Profile On Close] SkillFamily EnforcerBody has been updated to:
[Message:Save Modded Profile On Close] EnforcerBody2Family
[Message:Save Modded Profile On Close] SkillDef ENFORCER_UTILITY_TEARGAS_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] ENFORCER_UTILITY_TEARGAS_NAME
[Message:Save Modded Profile On Close] SkillDef ENFORCER_UTILITY_STUNGRENADE_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] ENFORCER_UTILITY_STUNGRENADE_NAME
[Message:Save Modded Profile On Close] SkillFamily EnforcerBody has been updated to:
[Message:Save Modded Profile On Close] EnforcerBody3Family
[Message:Save Modded Profile On Close] SkillDef ENFORCER_SPECIAL_SHIELDUP_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] ENFORCER_SPECIAL_SHIELDUP_NAME
[Message:Save Modded Profile On Close] Checking NemesisEnforcerBody
[Message:Save Modded Profile On Close] SkillFamily NemesisEnforcerBody has been updated to:
[Message:Save Modded Profile On Close] NemesisEnforcerBody0Family
[Message:Save Modded Profile On Close] SkillDef NEMFORCER_PRIMARY_HAMMER_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] NEMFORCER_PRIMARY_HAMMER_NAME
[Message:Save Modded Profile On Close] SkillFamily NemesisEnforcerBody has been updated to:
[Message:Save Modded Profile On Close] NemesisEnforcerBody1Family
[Message:Save Modded Profile On Close] SkillDef NEMFORCER_SECONDARY_BASH_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] NEMFORCER_SECONDARY_BASH_NAME
[Message:Save Modded Profile On Close] SkillFamily NemesisEnforcerBody has been updated to:
[Message:Save Modded Profile On Close] NemesisEnforcerBody2Family
[Message:Save Modded Profile On Close] SkillDef NEMFORCER_UTILITY_CRASH_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] NEMFORCER_UTILITY_CRASH_NAME
[Message:Save Modded Profile On Close] SkillDef NEMFORCER_UTILITY_GAS_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] NEMFORCER_UTILITY_GAS_NAME
[Message:Save Modded Profile On Close] SkillDef ENFORCER_UTILITY_STUNGRENADE_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] ENFORCER_UTILITY_STUNGRENADE_NAME
[Message:Save Modded Profile On Close] SkillFamily NemesisEnforcerBody has been updated to:
[Message:Save Modded Profile On Close] NemesisEnforcerBody3Family
[Message:Save Modded Profile On Close] SkillDef NEMFORCER_SPECIAL_MINIGUNUP_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] NEMFORCER_SPECIAL_MINIGUNUP_NAME
[Message:Save Modded Profile On Close] Checking ExecutionerBody
[Message:Save Modded Profile On Close] SkillDef EXECUTIONER_PISTOL_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] EXECUTIONER_PISTOL_NAME
[Message:Save Modded Profile On Close] SkillDef EXECUTIONER_IONGUN_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] EXECUTIONER_IONGUN_NAME
[Message:Save Modded Profile On Close] SkillDef EXECUTIONER_DASH_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] EXECUTIONER_DASH_NAME
[Message:Save Modded Profile On Close] SkillDef EXECUTIONER_AXE_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] EXECUTIONER_AXE_NAME
[Message:Save Modded Profile On Close] Checking NemmandoBody
[Message:Save Modded Profile On Close] SkillDef NEMMANDO_PRIMARY_BLADE_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] NEMMANDO_PRIMARY_BLADE_NAME
[Message:Save Modded Profile On Close] SkillDef NEMMANDO_SECONDARY_CONCUSSION_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] NEMMANDO_SECONDARY_CONCUSSION_NAME
[Message:Save Modded Profile On Close] SkillDef NEMMANDO_SECONDARY_SHOOT_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] NEMMANDO_SECONDARY_SHOOT_NAME
[Message:Save Modded Profile On Close] SkillDef NEMMANDO_UTILITY_DODGE_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] NEMMANDO_UTILITY_DODGE_NAME
[Message:Save Modded Profile On Close] SkillDef NEMMANDO_SPECIAL_SUBMISSION_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] NEMMANDO_SPECIAL_SUBMISSION_NAME
[Message:Save Modded Profile On Close] SkillDef NEMMANDO_SPECIAL_EPIC_NAME INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] NEMMANDO_SPECIAL_EPIC_NAME
[Message:Save Modded Profile On Close] Checking TRACER_NAME
[Message:Save Modded Profile On Close] SkillFamily TracerBody has been updated to:
[Message:Save Modded Profile On Close] TRACER_NAME0Family
[Message:Save Modded Profile On Close] SkillDef TRACER_PULSEPISTOLS INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] TRACER_PULSEPISTOLS
[Message:Save Modded Profile On Close] SkillFamily TracerBody has been updated to:
[Message:Save Modded Profile On Close] TRACER_NAME1Family
[Message:Save Modded Profile On Close] SkillDef TRACER_PULSEBOMB INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] TRACER_PULSEBOMB
[Message:Save Modded Profile On Close] SkillDef TRACER_QUANTUMSPIKE INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] TRACER_QUANTUMSPIKE
[Message:Save Modded Profile On Close] SkillFamily TracerBody has been updated to:
[Message:Save Modded Profile On Close] TRACER_NAME2Family
[Message:Save Modded Profile On Close] SkillDef TRACER_BLINK INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] TRACER_BLINK
[Message:Save Modded Profile On Close] SkillDef TRACER_PARTINGGIFT INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] TRACER_PARTINGGIFT
[Message:Save Modded Profile On Close] SkillFamily TracerBody has been updated to:
[Message:Save Modded Profile On Close] TRACER_NAME3Family
[Message:Save Modded Profile On Close] SkillDef TRACER_RECALL INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] TRACER_RECALL
[Message:Save Modded Profile On Close] Checking GUNSLINGER_NAME
[Message:Save Modded Profile On Close] SkillFamily GunslingerBody has been updated to:
[Message:Save Modded Profile On Close] GUNSLINGER_NAME0Family
[Message:Save Modded Profile On Close] SkillDef GUNSLINGER_VENDETTA INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] GUNSLINGER_VENDETTA
[Message:Save Modded Profile On Close] SkillDef GUNSLINGER_UNLOAD INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] GUNSLINGER_UNLOAD
[Message:Save Modded Profile On Close] SkillFamily GunslingerBody has been updated to:
[Message:Save Modded Profile On Close] GUNSLINGER_NAME1Family
[Message:Save Modded Profile On Close] SkillDef GUNSLINGER_ACCURSEDARM INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] GUNSLINGER_ACCURSEDARM
[Message:Save Modded Profile On Close] SkillDef GUNSLINGER_ORB INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] GUNSLINGER_ORB
[Message:Save Modded Profile On Close] SkillFamily GunslingerBody has been updated to:
[Message:Save Modded Profile On Close] GUNSLINGER_NAME2Family
[Message:Save Modded Profile On Close] SkillDef GUNSLINGER_WRAITHSTEP INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] GUNSLINGER_WRAITHSTEP
[Message:Save Modded Profile On Close] SkillDef GUNSLINGER_WRAITHFRENZY INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] GUNSLINGER_WRAITHFRENZY
[Message:Save Modded Profile On Close] SkillFamily GunslingerBody has been updated to:
[Message:Save Modded Profile On Close] GUNSLINGER_NAME3Family
[Message:Save Modded Profile On Close] SkillDef GUNSLINGER_SOULPIERCER INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] GUNSLINGER_SOULPIERCER
[Message:Save Modded Profile On Close] SkillDef GUNSLINGER_DEADEYE INDEX:0 has been updated to:
[Message:Save Modded Profile On Close] GUNSLINGER_DEADEYE
[Info : Unity Log] LoadContentPacks() end
[Warning:DiggerUnearthed] could not load displays for aetherium
System.TypeLoadException: Could not resolve type with token 01000128 (from typeref, class/assembly Aetherium.Items.BloodSoakedShield, Aetherium, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)
at DiggerPlugin.ItemDisplays.AddAetheriumDisplays () [0x00001] in
[Debug : R2API] Hook added by assembly: RiskOfRuinaMod.dll for: RoR2.CharacterBody.RecalculateStats
[Debug : R2API] Hook added by assembly: 0Harmony.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook added by assembly: for: RoR2.SkinDef.Awake
[Debug : R2API] Hook added by assembly: 0Harmony.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook added by assembly: for: RoR2.SkinDef.Awake
[Info : Unity Log] Game content load completed in 7222ms.
[Debug : R2API] Hook added by assembly: FemAcridEdit12G.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook added by assembly: RisqueHuntress12G.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook removed by assembly: RisqueHuntress12G.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook added by assembly: SFW_Alt_Huntress.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook added by assembly: TeamFortress2_Engineer_Engineer_Skin.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook added by assembly: UESTrooperBanditSkin.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook removed by assembly: UESTrooperBanditSkin.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook added by assembly: FemCommandoNoDependencies.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook added by assembly: FemPaladin.dll for: RoR2.SkinDef.Awake
[Info : Unity Log] [RoR2.BodyCatalog] fem paladin has found Paladin renderer: SwordSparksEffect
[Info : Unity Log] [RoR2.BodyCatalog] fem paladin has found Paladin renderer: Lightning
[Info : Unity Log] [RoR2.BodyCatalog] fem paladin has found Paladin renderer: CastLightning
[Info : Unity Log] [RoR2.BodyCatalog] fem paladin has found Paladin renderer: Trail
[Info : Unity Log] [RoR2.BodyCatalog] fem paladin has found Paladin renderer: meshPaladin
[Info : Unity Log] [RoR2.BodyCatalog] meshPaladin has index 4, bodyInt set.
[Info : Unity Log] [RoR2.BodyCatalog] fem paladin has found Paladin renderer: meshSword
[Info : Unity Log] [RoR2.BodyCatalog] meshSword has index 5, swordInt set.
[Info : Unity Log] [RoR2.BodyCatalog] ADDED FEM PALADIN SUCCESSFULLY
[Debug : R2API] Hook added by assembly: GildedSkins.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook removed by assembly: GildedSkins.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook added by assembly: FemMod.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook removed by assembly: FemMod.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook added by assembly: MargaretArtificer.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook removed by assembly: MargaretArtificer.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook added by assembly: DinoMulT.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook added by assembly: SethrakNemmando.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook added by assembly: GolemLoader.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook removed by assembly: GolemLoader.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook removed by assembly: R2API.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook removed by assembly: R2API.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook added by assembly: Starstorm2.dll for: EntityStates.Toolbot.BaseNailgunState.FireBullet
[Debug : R2API] Hook added by assembly: Starstorm2.dll for: EntityStates.Toolbot.FireSpear.FireBullet
[Debug : R2API] Hook added by assembly: Starstorm2.dll for: EntityStates.Toolbot.ToolbotDualWield.OnEnter
[Info : Unity Log] [RoR2.EntityStateCatalog] ApplyEntityStateConfiguration(EntityStates.MoonElevator.ReturnToBase (RoR2.EntityStateConfiguration)) failed: state type is null.
[Info : Unity Log] [RoR2.EntityStateCatalog] ApplyEntityStateConfiguration(EntityStates.MoonElevator.TravelToEnd (RoR2.EntityStateConfiguration)) failed: state type is null.
[Info : Unity Log] [RoR2.EntityStateCatalog] ApplyEntityStateConfiguration(EntityStates.MoonElevator.WaitAtTop (RoR2.EntityStateConfiguration)) failed: state type is null.
[Debug : R2API] Hook added by assembly: ItemStats.dll for: RoR2.UI.HUD.Update
[Debug : R2API] Hook added by assembly: ItemStats.dll for: RoR2.UI.ScoreboardStrip.SetMaster
[Debug : R2API] Hook added by assembly: ItemStats.dll for: RoR2.UI.GenericNotification.SetItem
[Debug : R2API] Hook added by assembly: ItemStats.dll for: RoR2.UI.ItemInventoryDisplay.AllocateIcons
[Debug : R2API] Hook added by assembly: ItemStats.dll for: RoR2.UI.ItemIcon.SetItemIndex
[Info : Unity Log] [RoR2.Language] Setting current language to "en"
[Debug :ClassicItems] Processing pickup models...
[Debug :ClassicItems] Inserted 30 pickup model descriptions.
[Info :RyanSkinAPI] Error applying skin to CommandoBody
[Info :RyanSkinAPI] Error applying skin to CommandoBody
[Info : Unity Log] [RoR2.Loadout+BodyLoadoutManager] Tried to add duplicate node /Loadout/Bodies/Bandit2Body/.
[Debug : R2API] Hook added by assembly: ZetTweaks.dll for: RoR2.TeleporterInteraction.Awake
[Debug : R2API] Hook added by assembly: ZetTweaks.dll for: RoR2.TeleporterInteraction.OnInteractionBegin
[Debug : R2API] Hook added by assembly: ZetTweaks.dll for: RoR2.HealthComponent.TakeDamage
[Debug : R2API] Hook added by assembly: for: RoR2.HealthComponent.TakeDamage
[Debug : R2API] Hook added by assembly: ZetTweaks.dll for: RoR2.HealthComponent.TakeDamage
[Warning: Unity Log] [RoR2.UI.LogBook.LogBookController] ZetTweaks [GameplayModule] - SelfFocusHook Failed!
[Debug : R2API] Hook added by assembly: for: RoR2.HealthComponent.TakeDamage
[Debug : R2API] Hook added by assembly: ZetTweaks.dll for: EntityStates.NewtMonster.KickFromShop.FixedUpdate
[Debug : R2API] Hook added by assembly: ZetTweaks.dll for: RoR2.BossGroup.DropRewards
[Debug : R2API] Hook added by assembly: for: RoR2.BossGroup.DropRewards
[Debug : R2API] Hook added by assembly: ZetTweaks.dll for: RoR2.OutsideInteractableLocker.OnEnable
[Debug : R2API] Hook added by assembly: ZetTweaks.dll for: RoR2.OutsideInteractableLocker.OnDisable
[Debug : R2API] Hook added by assembly: ZetTweaks.dll for: RoR2.OutsideInteractableLocker.FixedUpdate
[Debug : R2API] Hook added by assembly: ZetTweaks.dll for: RoR2.HoldoutZoneController.Awake
[Debug : R2API] Hook added by assembly: ZetTweaks.dll for: RoR2.Artifacts.CommandArtifactManager.OnDropletHitGroundServer
[Debug : R2API] Hook added by assembly: for: RoR2.Artifacts.CommandArtifactManager.OnDropletHitGroundServer
[Debug : R2API] Hook added by assembly: ZetTweaks.dll for: RoR2.HuntressTracker.SearchForTarget
[Warning: Unity Log] [RoR2.UI.LogBook.LogBookController] ZetTweaks [GameplayModule] - HuntressTargetFix Failed!
[Debug : R2API] Hook added by assembly: for: RoR2.HuntressTracker.SearchForTarget
[Debug : R2API] Hook added by assembly: ZetTweaks.dll for: RoR2.HuntressTracker.FixedUpdate
[Debug : R2API] Hook added by assembly: for: RoR2.HuntressTracker.FixedUpdate
[Warning: Unity Log] [RoR2.UI.LogBook.LogBookController] ZetTweaks - Modifying Drone SkillDrivers
[Debug : R2API] Hook added by assembly: ZetTweaks.dll for: RoR2.CharacterMaster.OnBodyDeath
[Debug : R2API] Hook added by assembly: for: RoR2.CharacterMaster.OnBodyDeath
[Warning: Unity Log] [RoR2.UI.LogBook.LogBookController] ZetAspects Catalog - Setup Complete
[Info :BossEquipmentFix] Found boss item start
[Info :BossEquipmentFix] Found boss item end
[Info :BossEquipmentFix] Found Boss Equipment : AETHERIUM_ELITE_EQUIPMENT_AFFIX_SANGUINE
[Info :BossEquipmentFix] Found Boss Equipment : AffixBlue
[Info :BossEquipmentFix] Found Boss Equipment : AffixHaunted
[Info :BossEquipmentFix] Found Boss Equipment : AffixPoison
[Info :BossEquipmentFix] Found Boss Equipment : AffixRed
[Info :BossEquipmentFix] Found Boss Equipment : AffixWhite
[Debug :ClassicItems] Processing logbook models...
[Debug :ClassicItems] Modified 30 logbook models.
[Info : Unity Log] [RoR2.UI.LogBook.LogBookController] Could not load RunReport "RoR2.MorgueManager+HistoryFileInfo": System.Xml.XmlException: Root element is missing.
at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in <602c2046604c4bad9d9c04b8f962d028>:IL_0027
at System.Xml.XmlTextReaderImpl.ThrowWithoutLineInfo (System.String res) [0x00017] in <602c2046604c4bad9d9c04b8f962d028>:IL_0017
at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x0035d] in <602c2046604c4bad9d9c04b8f962d028>:IL_035D
at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in <602c2046604c4bad9d9c04b8f962d028>:IL_008C
at System.Xml.Linq.XDocument.Load (System.Xml.XmlReader reader, System.Xml.Linq.LoadOptions options) [0x00016] in <09f45ef2016142eb861617d11ede73f1>:IL_0016
at System.Xml.Linq.XDocument.Parse (System.String text, System.Xml.Linq.LoadOptions options) [0x00016] in <09f45ef2016142eb861617d11ede73f1>:IL_0016
at System.Xml.Linq.XDocument.Parse (System.String text) [0x00000] in <09f45ef2016142eb861617d11ede73f1>:IL_0000
at RoR2.MorgueManager+HistoryFileInfo.LoadRunReport (RoR2.RunReport dest) [0x0000b] in
Is the only issue left that LostInTransit aspects aren't loading? Because LostInTransit isn't installed in this profile.
I have it downloaded on my end. Strange, wonder if it has something to do with a bug I've experienced where mods will just flat out be ignored?
I have it downloaded and enabled on my end, but none of the features show up. Know of anything that could prevent it from activating?
[Message: BepInEx] BepInEx 5.4.18.0 - Risk of Rain 2 (2021-11-25 3:10:36 PM)
[Info : BepInEx] Running under Unity v2018.4.16.15133130
[Info : BepInEx] CLR runtime version: 4.0.30319.17020
[Info : BepInEx] Supports SRE: False
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.18.0]
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.MonoMod.Loader 1.0.0.0]
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.MonoMod.HookGenPatcher 1.1.0.0]
[Info : BepInEx] 3 patcher plugins loaded
[Info :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
[Info :HookGenPatcher] Already ran for this version, reusing that file.
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Info : MonoMod] Collecting target assemblies from mods
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 6 plugins to load
[Info : BepInEx] Loading [R2API 3.0.71]
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.UnitySystemConsoleRedirector.Redirect
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.RoR2Application+<>c.
[Info : Unity Log] Loaded archived convars.
[Info : Unity Log] Could not load config /Config/autoexec.cfg: Could not find file "E:\Steam Library Alt\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\autoexec.cfg"
[Info : Unity Log] LoadContentPacks() start
[Info : Unity Log] Active scene changed from to loadingbasic
[Info : Unity Log] Loaded scene loadingbasic loadSceneMode=2
[Info : R2API] [NetworkCompatibility] Adding to the networkModList :
[Info : R2API] com.bepis.r2api;3.0.71
[Info : R2API] com.Phedg1Studios.StartingItemsGUI;1.2.4
[Debug : R2API] Hook added by assembly: SaveModdedProfileOnClose.dll for: RoR2.UI.MainMenu.MainMenuController.Start
[Debug : R2API] Hook added by assembly: SaveModdedProfileOnClose.dll for: RoR2.ContentManagement.ContentPack.Copy
[Debug : R2API] Hook added by assembly: AutoSkipIntroCutscene.dll for: RoR2.UI.MainMenu.BaseMainMenuScreen.OnEnter
[Debug : R2API] Hook added by assembly: StartingItemsGUI.dll for: RoR2.PreGameController.OnEnable
[Debug : R2API] Hook added by assembly: StartingItemsGUI.dll for: RoR2.CharacterBody.OnDeathStart
[Debug : R2API] Hook added by assembly: StartingItemsGUI.dll for: RoR2.UI.ScrollToSelection.ScrollToRect
[Message:Save Modded Profile On Close] Checking Bandit2
[Message:Save Modded Profile On Close] Checking Captain
[Message:Save Modded Profile On Close] Checking Commando
[Message:Save Modded Profile On Close] Checking Croco
[Message:Save Modded Profile On Close] Checking Engi
[Message:Save Modded Profile On Close] Checking Heretic
[Message:Save Modded Profile On Close] Checking Huntress
[Message:Save Modded Profile On Close] Checking Loader
[Message:Save Modded Profile On Close] Checking Mage
[Message:Save Modded Profile On Close] Checking Merc
[Message:Save Modded Profile On Close] Checking Toolbot
[Message:Save Modded Profile On Close] Checking Treebot
[Info : Unity Log] LoadContentPacks() end
[Info : Unity Log] Game content load completed in 1399ms.
[Info : Unity Log] [RoR2.EntityStateCatalog] ApplyEntityStateConfiguration(EntityStates.MoonElevator.ReturnToBase (RoR2.EntityStateConfiguration)) failed: state type is null.
[Info : Unity Log] [RoR2.EntityStateCatalog] ApplyEntityStateConfiguration(EntityStates.MoonElevator.TravelToEnd (RoR2.EntityStateConfiguration)) failed: state type is null.
[Info : Unity Log] [RoR2.EntityStateCatalog] ApplyEntityStateConfiguration(EntityStates.MoonElevator.WaitAtTop (RoR2.EntityStateConfiguration)) failed: state type is null.
[Info : Unity Log] [RoR2.Language] Setting current language to "en"
[Info : Unity Log] [RoR2.UI.LogBook.LogBookController] Could not load RunReport "RoR2.MorgueManager+HistoryFileInfo": System.Xml.XmlException: Root element is missing.
at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in <602c2046604c4bad9d9c04b8f962d028>:IL_0027
at System.Xml.XmlTextReaderImpl.ThrowWithoutLineInfo (System.String res) [0x00017] in <602c2046604c4bad9d9c04b8f962d028>:IL_0017
at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x0035d] in <602c2046604c4bad9d9c04b8f962d028>:IL_035D
at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in <602c2046604c4bad9d9c04b8f962d028>:IL_008C
at System.Xml.Linq.XDocument.Load (System.Xml.XmlReader reader, System.Xml.Linq.LoadOptions options) [0x00016] in <09f45ef2016142eb861617d11ede73f1>:IL_0016
at System.Xml.Linq.XDocument.Parse (System.String text, System.Xml.Linq.LoadOptions options) [0x00016] in <09f45ef2016142eb861617d11ede73f1>:IL_0016
at System.Xml.Linq.XDocument.Parse (System.String text) [0x00000] in <09f45ef2016142eb861617d11ede73f1>:IL_0000
at RoR2.MorgueManager+HistoryFileInfo.LoadRunReport (RoR2.RunReport dest) [0x0000b] in
Lost in Transit has a missing dependency apparently. Weird it doesn't mention this otherwise.
com.TeamMoonstorm.MoonstormSharedUtils
Just noticing that this file is somehow being overlooked. I have it loaded.
[Message: BepInEx] BepInEx 5.4.18.0 - Risk of Rain 2 (2021-11-25 3:10:36 PM)
[Info : BepInEx] Running under Unity v2018.4.16.15133130
[Info : BepInEx] CLR runtime version: 4.0.30319.17020
[Info : BepInEx] Supports SRE: False
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.18.0]
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.MonoMod.Loader 1.0.0.0]
[Info : BepInEx] Loaded 1 patcher method from [FixPluginTypesSerialization 1.0.0.0]
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.MonoMod.HookGenPatcher 1.1.0.0]
[Info : BepInEx] 4 patcher plugins loaded
[Info :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
[Info :HookGenPatcher] Already ran for this version, reusing that file.
[Message:FixPluginTypesSerialization] Using the config cache
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Info : MonoMod] Collecting target assemblies from mods
[Info :FixPluginTypesSerialization] Running under Unity v2018.4.16
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 7 plugins to load
[Info : BepInEx] Loading [R2API 3.0.71]
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.UnitySystemConsoleRedirector.Redirect
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.RoR2Application+<>c.
[Info : Unity Log] Loaded archived convars.
[Info : Unity Log] Could not load config /Config/autoexec.cfg: Could not find file "E:\Steam Library Alt\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\autoexec.cfg"
[Info : Unity Log] LoadContentPacks() start
[Info : Unity Log] Active scene changed from to loadingbasic
[Info : Unity Log] Loaded scene loadingbasic loadSceneMode=2
[Info : R2API] [NetworkCompatibility] Adding to the networkModList :
[Info : R2API] com.bepis.r2api;3.0.71
[Info : R2API] com.Lodington.Aerolt;1.1.0
[Info : R2API] com.Phedg1Studios.StartingItemsGUI;1.2.4
[Info : R2API] com.swuff.LostInTransit;0.3.9
[Info : R2API] com.TeamMoonstorm.MoonstormSharedUtils;0.7.0
[Debug : R2API] Hook added by assembly: SaveModdedProfileOnClose.dll for: RoR2.UI.MainMenu.MainMenuController.Start
[Debug : R2API] Hook added by assembly: SaveModdedProfileOnClose.dll for: RoR2.ContentManagement.ContentPack.Copy
[Debug : R2API] Hook added by assembly: AutoSkipIntroCutscene.dll for: RoR2.UI.MainMenu.BaseMainMenuScreen.OnEnter
[Warning: Unity Log] Loading Aerolt
[Warning: Unity Log] Getting Config
[Warning: Unity Log] Getting Assets
[Warning: Unity Log] Starting Hooks
[Warning: Unity Log] Hooks Complete
[Debug : R2API] Hook added by assembly: StartingItemsGUI.dll for: RoR2.PreGameController.OnEnable
[Debug : R2API] Hook added by assembly: StartingItemsGUI.dll for: RoR2.CharacterBody.OnDeathStart
[Debug : R2API] Hook added by assembly: StartingItemsGUI.dll for: RoR2.UI.ScrollToSelection.ScrollToRect
[Message:Save Modded Profile On Close] Checking Bandit2
[Message:Save Modded Profile On Close] Checking Captain
[Message:Save Modded Profile On Close] Checking Commando
[Message:Save Modded Profile On Close] Checking Croco
[Message:Save Modded Profile On Close] Checking Engi
[Message:Save Modded Profile On Close] Checking Heretic
[Message:Save Modded Profile On Close] Checking Huntress
[Message:Save Modded Profile On Close] Checking Loader
[Message:Save Modded Profile On Close] Checking Mage
[Message:Save Modded Profile On Close] Checking Merc
[Message:Save Modded Profile On Close] Checking Toolbot
[Message:Save Modded Profile On Close] Checking Treebot
[Info : Unity Log] LoadContentPacks() end
[Info : Unity Log] Game content load completed in 1620ms.
[Info :Moonstorm Shared Utils] Initializing ConfigurableFieldManager
[Info :Moonstorm Shared Utils] Setting up Interfaces
[Debug : R2API] Hook added by assembly: MoonstormSharedUtils.dll for: RoR2.HealthComponent.TakeDamage
[Debug :Moonstorm Shared Utils] IOnIncomingDamageOtherServerReciever succesfully set up. :: Line: 31, Method HealthComponent_TakeDamage
[Debug : R2API] Hook added by assembly: for: RoR2.HealthComponent.TakeDamage
[Info :Moonstorm Shared Utils] Subscribing to delegates related to damage types.
[Info :Moonstorm Shared Utils] Subscribing to delegates related to Interactables
[Info :Moonstorm Shared Utils] Initializing TokenModifierManager
[Debug : R2API] Hook added by assembly: MoonstormSharedUtils.dll for: RoR2.Language.LoadStrings
[Info : Unity Log] [RoR2.EntityStateCatalog] ApplyEntityStateConfiguration(EntityStates.MoonElevator.ReturnToBase (RoR2.EntityStateConfiguration)) failed: state type is null.
[Info : Unity Log] [RoR2.EntityStateCatalog] ApplyEntityStateConfiguration(EntityStates.MoonElevator.TravelToEnd (RoR2.EntityStateConfiguration)) failed: state type is null.
[Info : Unity Log] [RoR2.EntityStateCatalog] ApplyEntityStateConfiguration(EntityStates.MoonElevator.WaitAtTop (RoR2.EntityStateConfiguration)) failed: state type is null.
[Info :Lost in Transit] Initializing Language :: Line: 21, Method Initialize
[Info : Unity Log] [RoR2.Language] Setting current language to "en"
[Info :Moonstorm Shared Utils] Checking if there's need for modifying tokens in language en
[Info :Moonstorm Shared Utils] Modifying a total of 9 tokens.
[Debug :Moonstorm Shared Utils] Modifying LIT_ITEM_BECKONINGCAT_DESC :: Line: 130, Method ModifyTokensInLanguage
[Debug :Moonstorm Shared Utils] Modifying LIT_ITEM_BITTERROOT_DESC :: Line: 130, Method ModifyTokensInLanguage
[Debug :Moonstorm Shared Utils] Modifying LIT_ITEM_GOLDENGUN_DESC :: Line: 130, Method ModifyTokensInLanguage
[Debug :Moonstorm Shared Utils] Modifying LIT_ITEM_LIFESAVINGS_DESC :: Line: 130, Method ModifyTokensInLanguage
[Debug :Moonstorm Shared Utils] Modifying LIT_ITEM_MYSTERIOUSVIAL_DESC :: Line: 130, Method ModifyTokensInLanguage
[Debug :Moonstorm Shared Utils] Modifying LIT_ITEM_PRISONSHACKLES_DESC :: Line: 130, Method ModifyTokensInLanguage
[Debug :Moonstorm Shared Utils] Modifying LIT_ITEM_SMARTSHOPPER_DESC :: Line: 130, Method ModifyTokensInLanguage
[Debug :Moonstorm Shared Utils] Modifying LIT_ITEM_TELESCOPICSIGHT_DESC :: Line: 130, Method ModifyTokensInLanguage
[Debug :Moonstorm Shared Utils] Modifying LIT_ITEM_THALLIUM_DESC :: Line: 130, Method ModifyTokensInLanguage
[Info :Moonstorm Shared Utils] Checking if there's need for modifying tokens in language en
[Info :Moonstorm Shared Utils] Modifying a total of 9 tokens.
[Debug :Moonstorm Shared Utils] Modifying LIT_ITEM_BECKONINGCAT_DESC :: Line: 130, Method ModifyTokensInLanguage
[Debug :Moonstorm Shared Utils] Modifying LIT_ITEM_BITTERROOT_DESC :: Line: 130, Method ModifyTokensInLanguage
[Debug :Moonstorm Shared Utils] Modifying LIT_ITEM_GOLDENGUN_DESC :: Line: 130, Method ModifyTokensInLanguage
[Debug :Moonstorm Shared Utils] Modifying LIT_ITEM_LIFESAVINGS_DESC :: Line: 130, Method ModifyTokensInLanguage
[Debug :Moonstorm Shared Utils] Modifying LIT_ITEM_MYSTERIOUSVIAL_DESC :: Line: 130, Method ModifyTokensInLanguage
[Debug :Moonstorm Shared Utils] Modifying LIT_ITEM_PRISONSHACKLES_DESC :: Line: 130, Method ModifyTokensInLanguage
[Debug :Moonstorm Shared Utils] Modifying LIT_ITEM_SMARTSHOPPER_DESC :: Line: 130, Method ModifyTokensInLanguage
[Debug :Moonstorm Shared Utils] Modifying LIT_ITEM_TELESCOPICSIGHT_DESC :: Line: 130, Method ModifyTokensInLanguage
[Debug :Moonstorm Shared Utils] Modifying LIT_ITEM_THALLIUM_DESC :: Line: 130, Method ModifyTokensInLanguage
[Info :Moonstorm Shared Utils] Subscribing to delegates related to artifacts.
[Info :Moonstorm Shared Utils] Subscribing to delegates related to buffs.
[Debug : R2API] Hook added by assembly: MoonstormSharedUtils.dll for: RoR2.CharacterBody.SetBuffCount
[Debug : R2API] Hook added by assembly: MoonstormSharedUtils.dll for: RoR2.CharacterModel.UpdateOverlays
[Info :Moonstorm Shared Utils] Subscribing to delegates related to survivors & monsters.
[Info :Moonstorm Shared Utils] Subscribing to delegates related to Elites.
[Debug : R2API] Hook added by assembly: MoonstormSharedUtils.dll for: RoR2.CharacterModel.UpdateMaterials
[Debug : R2API] Hook added by assembly: for: RoR2.CharacterModel.UpdateMaterials
[Info :Moonstorm Shared Utils] Subscribing to delegates related to ItemDisplays.
[Info :Moonstorm Shared Utils] Subscribing to delegates related to Items and Equipments.
[Debug : R2API] Hook added by assembly: MoonstormSharedUtils.dll for: RoR2.CharacterBody.RecalculateStats
[Debug : R2API] Hook added by assembly: MoonstormSharedUtils.dll for: RoR2.EquipmentSlot.PerformEquipmentAction
[Info :Moonstorm Shared Utils] Subscribing to delegates related to projectiles.
[Info :Moonstorm Shared Utils] Subscribing to delegates related to stages.
[Info : Unity Log] [RoR2.UI.LogBook.LogBookController] Could not load RunReport "RoR2.MorgueManager+HistoryFileInfo": System.Xml.XmlException: Root element is missing.
at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in <602c2046604c4bad9d9c04b8f962d028>:IL_0027
at System.Xml.XmlTextReaderImpl.ThrowWithoutLineInfo (System.String res) [0x00017] in <602c2046604c4bad9d9c04b8f962d028>:IL_0017
at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x0035d] in <602c2046604c4bad9d9c04b8f962d028>:IL_035D
at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in <602c2046604c4bad9d9c04b8f962d028>:IL_008C
at System.Xml.Linq.XDocument.Load (System.Xml.XmlReader reader, System.Xml.Linq.LoadOptions options) [0x00016] in <09f45ef2016142eb861617d11ede73f1>:IL_0016
at System.Xml.Linq.XDocument.Parse (System.String text, System.Xml.Linq.LoadOptions options) [0x00016] in <09f45ef2016142eb861617d11ede73f1>:IL_0016
at System.Xml.Linq.XDocument.Parse (System.String text) [0x00000] in <09f45ef2016142eb861617d11ede73f1>:IL_0000
at RoR2.MorgueManager+HistoryFileInfo.LoadRunReport (RoR2.RunReport dest) [0x0000b] in
The moment Lost In Transit's content becomes available, nearly every other mod becomes unable to load. I think the FixPluginTypesSerialization mod might be causing problems somehow. It was weird when I tried to load LIT and it somehow didn't also activate the fix mod, but the moment I allow it to the modlist experiences an inexplicable blackout. And THEN only does it remember to auto enable when enabling LIT.
[Message: BepInEx] BepInEx 5.4.18.0 - Risk of Rain 2 (2021-11-25 3:10:36 PM)
[Info : BepInEx] Running under Unity v2018.4.16.15133130
[Info : BepInEx] CLR runtime version: 4.0.30319.17020
[Info : BepInEx] Supports SRE: False
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.18.0]
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.MonoMod.Loader 1.0.0.0]
[Info : BepInEx] Loaded 1 patcher method from [FixPluginTypesSerialization 1.0.0.0]
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.MonoMod.HookGenPatcher 1.1.0.0]
[Info : BepInEx] 4 patcher plugins loaded
[Info :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
[Info :HookGenPatcher] Already ran for this version, reusing that file.
[Message:FixPluginTypesSerialization] Using the config cache
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Info : MonoMod] Collecting target assemblies from mods
[Info :FixPluginTypesSerialization] Running under Unity v2018.4.16
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 6 plugins to load
[Info : BepInEx] Loading [R2API 3.0.71]
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.UnitySystemConsoleRedirector.Redirect
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.RoR2Application+<>c.
[Info : Unity Log] Loaded archived convars.
[Info : Unity Log] Could not load config /Config/autoexec.cfg: Could not find file "E:\Steam Library Alt\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\autoexec.cfg"
[Info : Unity Log] LoadContentPacks() start
[Info : Unity Log] Active scene changed from to loadingbasic
[Info : Unity Log] Loaded scene loadingbasic loadSceneMode=2
[Info : R2API] [NetworkCompatibility] Adding to the networkModList :
[Info : R2API] com.bepis.r2api;3.0.71
[Info : R2API] com.Lodington.Aerolt;1.1.0
[Info : R2API] com.Phedg1Studios.StartingItemsGUI;1.2.4
[Info : R2API] com.swuff.LostInTransit;0.3.9
[Info : R2API] com.TeamMoonstorm.MoonstormSharedUtils;0.7.0
[Debug : R2API] Hook added by assembly: AutoSkipIntroCutscene.dll for: RoR2.UI.MainMenu.BaseMainMenuScreen.OnEnter
[Warning: Unity Log] Loading Aerolt
[Warning: Unity Log] Getting Config
[Warning: Unity Log] Getting Assets
[Warning: Unity Log] Starting Hooks
[Warning: Unity Log] Hooks Complete
[Debug : R2API] Hook added by assembly: StartingItemsGUI.dll for: RoR2.PreGameController.OnEnable
[Debug : R2API] Hook added by assembly: StartingItemsGUI.dll for: RoR2.CharacterBody.OnDeathStart
[Debug : R2API] Hook added by assembly: StartingItemsGUI.dll for: RoR2.UI.ScrollToSelection.ScrollToRect
[Info : Unity Log] LoadContentPacks() end
[Info : Unity Log] Game content load completed in 1449ms.
[Info : Unity Log] [RoR2.EntityStateCatalog] ApplyEntityStateConfiguration(EntityStates.MoonElevator.ReturnToBase (RoR2.EntityStateConfiguration)) failed: state type is null.
[Info : Unity Log] [RoR2.EntityStateCatalog] ApplyEntityStateConfiguration(EntityStates.MoonElevator.TravelToEnd (RoR2.EntityStateConfiguration)) failed: state type is null.
[Info : Unity Log] [RoR2.EntityStateCatalog] ApplyEntityStateConfiguration(EntityStates.MoonElevator.WaitAtTop (RoR2.EntityStateConfiguration)) failed: state type is null.
[Info :Lost in Transit] Initializing Language :: Line: 21, Method Initialize
[Info : Unity Log] [RoR2.Language] Setting current language to "en"
[Info :Moonstorm Shared Utils] Initializing ConfigurableFieldManager
[Info :Moonstorm Shared Utils] Setting up Interfaces
[Debug : R2API] Hook added by assembly: MoonstormSharedUtils.dll for: RoR2.HealthComponent.TakeDamage
[Debug :Moonstorm Shared Utils] IOnIncomingDamageOtherServerReciever succesfully set up. :: Line: 31, Method HealthComponent_TakeDamage
[Debug : R2API] Hook added by assembly: for: RoR2.HealthComponent.TakeDamage
[Info :Moonstorm Shared Utils] Subscribing to delegates related to artifacts.
[Info :Moonstorm Shared Utils] Subscribing to delegates related to buffs.
[Debug : R2API] Hook added by assembly: MoonstormSharedUtils.dll for: RoR2.CharacterBody.SetBuffCount
[Debug : R2API] Hook added by assembly: MoonstormSharedUtils.dll for: RoR2.CharacterModel.UpdateOverlays
[Info :Moonstorm Shared Utils] Subscribing to delegates related to survivors & monsters.
[Info :Moonstorm Shared Utils] Subscribing to delegates related to damage types.
[Info :Moonstorm Shared Utils] Subscribing to delegates related to Elites.
[Debug : R2API] Hook added by assembly: MoonstormSharedUtils.dll for: RoR2.CharacterModel.UpdateMaterials
[Debug : R2API] Hook added by assembly: for: RoR2.CharacterModel.UpdateMaterials
[Info :Moonstorm Shared Utils] Subscribing to delegates related to Interactables
[Info :Moonstorm Shared Utils] Subscribing to delegates related to ItemDisplays.
[Info :Moonstorm Shared Utils] Subscribing to delegates related to Items and Equipments.
[Debug : R2API] Hook added by assembly: MoonstormSharedUtils.dll for: RoR2.CharacterBody.RecalculateStats
[Debug : R2API] Hook added by assembly: MoonstormSharedUtils.dll for: RoR2.EquipmentSlot.PerformEquipmentAction
[Info :Moonstorm Shared Utils] Subscribing to delegates related to projectiles.
[Info :Moonstorm Shared Utils] Subscribing to delegates related to stages.
[Info :Moonstorm Shared Utils] Initializing TokenModifierManager
[Debug : R2API] Hook added by assembly: MoonstormSharedUtils.dll for: RoR2.Language.LoadStrings
[Info : Unity Log] [RoR2.UI.LogBook.LogBookController] Could not load RunReport "RoR2.MorgueManager+HistoryFileInfo": System.Xml.XmlException: Root element is missing.
at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in <602c2046604c4bad9d9c04b8f962d028>:IL_0027
at System.Xml.XmlTextReaderImpl.ThrowWithoutLineInfo (System.String res) [0x00017] in <602c2046604c4bad9d9c04b8f962d028>:IL_0017
at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x0035d] in <602c2046604c4bad9d9c04b8f962d028>:IL_035D
at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in <602c2046604c4bad9d9c04b8f962d028>:IL_008C
at System.Xml.Linq.XDocument.Load (System.Xml.XmlReader reader, System.Xml.Linq.LoadOptions options) [0x00016] in <09f45ef2016142eb861617d11ede73f1>:IL_0016
at System.Xml.Linq.XDocument.Parse (System.String text, System.Xml.Linq.LoadOptions options) [0x00016] in <09f45ef2016142eb861617d11ede73f1>:IL_0016
at System.Xml.Linq.XDocument.Parse (System.String text) [0x00000] in <09f45ef2016142eb861617d11ede73f1>:IL_0000
at RoR2.MorgueManager+HistoryFileInfo.LoadRunReport (RoR2.RunReport dest) [0x0000b] in
Slowly turned on mods (and in turn activating dependencies) one by one. Now that Lost In Transits content is loaded it shows that all aspects are remaining equipment and not converting to yellows (the current config for ZetAspects).
ZetAspects isn't enabled in the latest log.
Wondering what the status is for turning other mods aspects (the ones mentioned by the mod) into items? I know Aetherium works just fine for Blood Fealty, but the moment any of the other mods are included all aspects are locked into equipment regardless of setting in configuration. Are you still working on that, or this just a bug?