WilliamKHo / Pollux-Renderer

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Learning Metal #1

Open WilliamKHo opened 6 years ago

WilliamKHo commented 6 years ago

Metal Optimization Techniques (video link)

Metal 2 Optimization and Debugging video link

Useful reference code / previous work

ComputeWithMetal

Metal Kernel Functions / Compute Shaders in Swift

Note: Much of the code in the previous work has not been refactored for Xcode 9 and Swift 4

YVin3D commented 6 years ago

CPU & GPU Synchronization: Triple Buffering for optimal efficiency

GLTF Loader in Metal