We never need them on the CPU, and our code is very slow as is.
The only things we actually deal with on the CPU is the camera and geometry, and material buffers. If we blit those after initialization from shared to private memory we should see a dramatic performance improvement.
We never need them on the CPU, and our code is very slow as is.
The only things we actually deal with on the CPU is the camera and geometry, and material buffers. If we blit those after initialization from shared to private memory we should see a dramatic performance improvement.