With this, we can now optionally add environments to our scenes using a similar syntax as all of our other scene properties. See environment-scene.json for example. Environments can be added as is, and with an emittance value to brighten the scene for control over environmental light.
Also see minor edits to SnS_refract and cornell-refract-ios.json (refraction requires enough depth for the ray to actually transmit through the material, or bizarre artifacts occur)
With this, we can now optionally add environments to our scenes using a similar syntax as all of our other scene properties. See
environment-scene.json
for example. Environments can be added as is, and with an emittance value to brighten the scene for control over environmental light.Also see minor edits to
SnS_refract
andcornell-refract-ios.json
(refraction requires enough depth for the ray to actually transmit through the material, or bizarre artifacts occur)