WilliamLCobb / iNDS

Legacy Repo for iNDS
http://willcobb.me/iNDS.html
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Overheating and iNDS unable to save ingame. #197

Open ghost opened 7 years ago

ghost commented 7 years ago

On 9.3.2 (jailbroken), it seems that I am unable to save internally in the games. However, I am able to make save states. I've check the origin of the files and the ownership of the directory is mobile. Despite that, I am still unable to make proper internal saves.

On top of that, after playing using the emulator for about 30 mins or so , the iphone overheat to incredible levels. Can someone please advise?

Also, how do I transfer game saves (.sav files) from DeSmuME_0.9.11_x64 to iNDS 1.5.3.2. Please advise.

Installed iNDS Version : 1.5.3.2 Current iOS Firmware : 9.3.2 Jailbroken Status : Jailbroken

DarknesGaming commented 7 years ago

The games need to be saved in the .dsv file extension. Otherwise, iNDS will not be able to run this.

SE2Dev commented 7 years ago

I have a similar overheating issue that occurs roughly 10 minutes into using the app on a jailbroken 5S with 8.4.x. From what I can tell, the high CPU usage is largely the cause, however I'm not entirely sure if OpenGL support is still being developed or not.

DarknesGaming commented 7 years ago

OpenGL might still be in development, but it was only 4 days ago that @WilliamLCobb noticed my work over at GC4iOS, so he might not be working on it. It would make sense for these 2 reasons:

  1. He has a successful Pokemon GO hack that is being used by thousands of players.
  2. The Metal API from Apple Inc. can be used to utilize the GPU instead of OpenGL, but doing so means revising lots of code within DeSmuME to better use this. An overheating CPU would make sense, since emulators require LOTS of power.