WilliamPas / GodotFighter3D3PRPG

A C# Godot Project for a 3D fighter/action RPG that utilizes an MMO-style 3rd person camera and targeting. Also... my first Godot Project KEKW.
MIT License
2 stars 1 forks source link

Can this work for Godot 4+ games with multiplayer and open world chunks? #1

Closed WithinAmnesia closed 8 months ago

WithinAmnesia commented 9 months ago

Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15

I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a working server using Godot 4.2.1.NET.

How can this work for multiplayer and what is needed for this to potentially work? What options can be used for chunk loading and unloading seamlessly in Godot 4.2.1.NET? Please give feedback.

WithinAmnesia commented 8 months ago

Also https://github.com/Zylann/voxelgame/issues/101#issuecomment-1958792464 + https://github.com/WithinAmnesia/ARPG/discussions/16#discussioncomment-8550378 Big 2D/3D hybrid progress update! It all works!