Closed 01010100010100100100100101000111 closed 2 weeks ago
This is very much a nice to have, as no big deal to track, but say you mine a node; could it be removed from the users map, rather than waiting for it to de-spawn?
Edit, bugs already remove, bad example, say trees, foliage & mine nodes
We're working on resolving this. We do some checks on collision ability for the other entities, and ores still can collide when the node is mined. I'm looking further into their states to possibly track that as well.
I was messing around with UE4SSs Live View and found out some properties that can be used to track this.
From what i tested, the property IAmAlive
changed to False
after the player (me) gathered the iron node, IAmAlive
does not change of the other players mine the node.
At the same time, if me or any other player mine the node, DespawnTimestamp
is set to an epoch time in seconds to when the node will despawn.
If these properties can be accessed, it is possible to not only hide the nodes the client mined, but also show when nodes mined by other players will despawn.
Perfect! Thank you! I will leave this open so I can look into this further.
This has been introduced, thank you for the suggestion :heart:, closing.
This is very much a nice to have, as no big deal to track, but say you mine a node; could it be removed from the users map, rather than waiting for it to de-spawn?
Edit, bugs already remove, bad example, say trees, foliage & mine nodes