Wimberton / OriginPalia

A multi-purpose tool for Palia, written in C++. For non-commercial usage, looking for contributors. Features such as ESP, Teleportation, Auto-fishing, and more.
https://www.unknowncheats.me/forum/palia/636934-originpalia-feature-packed-multitool-imagine.html
29 stars 10 forks source link

SDK Dump #26

Closed 01010100010100100100100101000111 closed 1 month ago

01010100010100100100100101000111 commented 1 month ago

To both; could you help on the dump steps? have a load to learn, if I can at least get a grip with getting the SDK dump, can try lend a hand... Spent a few hours trina figure but failing >_< right now seems be "if you know you know", can you help us? Asserts are not having it and not sure how to go (dumper-7)

Wimberton commented 1 month ago

You'll need to inject the Dumper DLL into the game then let it do it's thing. Sometimes it will crash. You have to find the sweet spot for your instance. The files should be saved to your AppData Local, or wherever your game is installed to.

Use those SDK files and place them inside of the PaliaSDK folder. The structure should look similar to:

More about Dumper-7 can be found here

01010100010100100100100101000111 commented 1 month ago

Done that, got the SDK output without errors, then try compile OriginP, and get a bunch of offset wrong assert errors >_< any chance for a bit more detail on dumper-7 steps?

Edit: appreciate any help, if you have a donate link, please share :)

Wimberton commented 1 month ago

Done that, got the SDK output without errors, then try compile OriginP, and get a bunch of offset wrong assert errors >_< any chance for a bit more detail on dumper-7 steps?

Edit: appreciate any help, if you have a donate link, please share :)

Happy to help out where I can! In the README file within the PaliaSDK, we have NOTE: Replace the Offsets from constexpr to inline for steam/standlone change support

You'll need to go into your Basic.hpp and make sure your Offsets are inline, not constexpr. If you're going to support the steam edition, you need to allow the Offsets to be able to mutate during initialization.

01010100010100100100100101000111 commented 1 month ago

Ok, thanks! Hopefully next time I can be more use!