Wimberton / OriginPalia

A multi-purpose tool for Palia, written in C++. For non-commercial usage, looking for contributors. Features such as ESP, Teleportation, Auto-fishing, and more.
https://www.unknowncheats.me/forum/palia/636934-originpalia-feature-packed-multitool-imagine.html
29 stars 10 forks source link

Crabs ESP #30

Open Tintir opened 1 month ago

Tintir commented 1 month ago

Maybe I did something wrong, but my ESP does not see crabs. 1 Без имени

VoidPollo commented 1 month ago

crab1

It works on my end. I use the standalone version. Also I see 1500 as your limit, I don't know if its breaking by that, I normally play around 350, AFAIK we only get info about the world about 200m from the player, past that its just cached info, but I could be wrong, I'm still learning.

VoidPollo commented 1 month ago

Honestly, I think this is related to something I've experience before. I know I have freshly fired up the game, and my hack could not detect Flow trees (but could detect everything else), I closed the game, and opened it again and the hack was working. Kind of the same symptom I mentioned to @Wimberton about the gates, that sometimes they were coming back but I couldn't send them back but the ESP also showed no info, clearly the actors (in this case the crabs) are there, but something fails at some point?

Tintir commented 1 month ago

Yes, restarting helps image

VoidPollo commented 1 month ago

Figured... If that issue gets fixed, then I know my gate removal fix would also work 100% of the time as well.

Wimberton commented 1 month ago

Honestly, I think this is related to something I've experience before. I know I have freshly fired up the game, and my hack could not detect Flow trees (but could detect everything else), I closed the game, and opened it again and the hack was working. Kind of the same symptom I mentioned to @Wimberton about the gates, that sometimes they were coming back but I couldn't send them back but the ESP also showed no info, clearly the actors (in this case the crabs) are there, but something fails at some point?

I'll open a debugging session and see if I can restart enough to pull the error instance. Crossing my fingers it doesn't take 1000 launches!!

VoidPollo commented 1 month ago

I'll open a debugging session and see if I can restart enough to pull the error instance. Crossing my fingers it doesn't take 1000 launches!!

I think crossing the Bahari and Kilima no-gates area is enough. If you see the gates not disappearing its because of the same bug, the ESP for those gates won't show up.

PhatCJ commented 3 weeks ago

Looks like I'm having similar issues with other bugs that seemingly never show up on ESP, specifically raspberry beetles, but also stinkbugs (see example screenshot) and stripeshell snails (either that or they really are impossibly hard to find). I assume it's essentially the same bug as this here with the crabs, so I haven't opened a new issue for it.

I haven't managed to figure out what triggers this to reproduce it, but it seems that after some playtime and some bouncing between kilima/bahari/home, at some point something breaks and half the selected ESP stuff doesn't show up anymore. I've also had (probably FPS related) timeouts going from my home plot straight to bahari, where my char would T-pose for a couple seconds on a still frame before the game kicks me back to the home screen, forcing me to reconnect.

Could this possibly screw up some things related to this? Cause it's a pretty common occurance for me as the menu absolutely tanks my framerate the second I inject it, to the point of it being audible in my cards coil whine lol

stinkbug-esp

VoidPollo commented 2 weeks ago

The ESP for bugs and such were re-looked at and some changes were made, and also stability and such so right now we're hoping no more ESP are going missing. If theres anything is has been missed so far let us know! Otherwise I'll be closing the issue soon.

PhatCJ commented 2 weeks ago

While 2.7.4 may have fixed the bug issues, I couldn't tell because it crashes the game left right and center now 🤷🏻‍♂️. No version before it has crashed this much, so reading "stability attempt" in the changelog seems very ironic. Robbed the last bit of motivation I've had for playing this game tbh. So... so long and thanks for all the fish (quite literally)

VoidPollo commented 2 weeks ago

Disable "Despawn Timers" from ESP, 2.7.4 was going under some changes at some point, but all of that were resolved already (Except the timers? unsure I dont use it), but if not please lmk!

Izoel21 commented 2 weeks ago

Disabling "Despawn Timers" has a significant impact on crash issues.