Add option to skip minigames under Aimbots & Fun -> Fun Mods.
Works by running an check every Engine.HUD.ReceiveDrawHUD call to see if an minigame is running, if it is then changes the minigame state to EMinigameState::Success.
I will try later to find an function that we can detour to run this check, just so we have less code running in an loop.
Add option to skip minigames under
Aimbots & Fun -> Fun Mods
.Works by running an check every
Engine.HUD.ReceiveDrawHUD
call to see if an minigame is running, if it is then changes the minigame state toEMinigameState::Success
.I will try later to find an function that we can detour to run this check, just so we have less code running in an loop.
Edit: partially addresses #39