Open KnightCa opened 10 months ago
This issue is potentially a duplicate of one of the following issues:
This issue is potentially a duplicate of one of the following issues:
This issue is potentially a duplicate of one of the following issues:
This issue is potentially a duplicate of one of the following issues:
Is there an existing issue for this?
Observed behavior
Ancient Spells asset/spells configs may need some adjusting:
Available in Treasure Chests, by Trade, or by Looting
The following spells are set as Sage spells, but are available by either Treasure, Trade, or Loot. Are these errors (ie they all should be set to only be gained by the experiment/scribe spell)?
Gained by Treasure, Trade, Loot:
Gained by Treasure, Loot:
NPC Sages
These Sage spells are allowed for NPC Sages: Appears like they should not be allowed.
These Sage spells are not allowed for NPC Sages: Appears like they should be allowed.
Dispensers
These Sage spells are not allowed by Dispensers: Appears like they should be allowed.
These Sage spells are allowed for Dispensers: Appears like they should not be allowed.
Expected behaviour
I expected all Sage spells to be unavailable by Treasure, Trade, or Loot. You would have to use Scribe to discover them.
I expected that Sage spells that summoned minions, attack spells, and allowed options for movement to be allowed for NPC Sages.
I expected that Sage spells that don't seem to be something a NPC would cast to be disallowed.
I thought that spells that require interaction with a users playerdata (such as using your Tome, selected teleportation circle, or replacing a spell slot) would not be found in Dispensers.
I thought that spells that had a clear direct effect not requiring player data would be able to be used in Dispensers.
Steps to reproduce
Environment (Singleplayer/Server, etc.)
Issue present on both sides
Mod version
1.5.11-PreRelease-4f214c5
Forge version
1.12.2-forge-14.23.5.2860
Other mods
Electroblob Wizardry 4.3.12