Open KnightCa opened 1 year ago
Expected behaviour
I expected the block to become invisible, but continue to interact with the player and attached objects in the same way.
Sadly this isn't possible. You can't retain the original block and disable its rendering. The concealed block is an invisible technical block that stores the data of the replaced block. I can make right-clicking it restore the original block, and therefore end the spell's effect, but that also means you need to cast the spell again after each interaction. Another possibility would be to render a more translucent variant of the replaced block, (perhaps only for the caster) when the caster steps close to its position. Yet another possibility is to use a secondary block somewhere nearby that places an invisible tileentity that stores the info of "block xyz was revealed, hide it again once the caster is not within N blocks distance to it". I don't like this, it's too unpredictable where it could be placed. Yet another possibility is to store this info in playerdata. E.g. if the player approaches a concealed block, said block's tileentity registers itself into the player's playerdata, then reverts to its usual block form. The playerdata would periodically check the registered blocks, and revert them based on proximity. I think this last option would make this spell quite useful
Great options,
It would be ideal if the caster didn’t need to recast the spell. It sounds like it might be possible to have the block appear for the caster when getting close to its position, then disappear again when the caster moves further away. One block distance would be ideal, since that would allow the spell to continue to function as windows at longer distances.
For both of these options, would the block revert to being invisible after the caster moves away? Would another caster casting the same spell still revert the block to its normal visible state?
I like the first option better, since a slightly translucent block still can be partially seen through and maintains the feel of the spell being in effect (as long as interaction is possible). Both options could work though.
Option 1: render a more translucent variant of the replaced block, only for the caster, when the caster steps close to its position.
Option 2: store this info in playerdata. E.g. if the player approaches a concealed block, said block's tileentity registers itself into the player's playerdata, then reverts to its usual block form. The playerdata would periodically check the registered blocks, and revert them based on proximity.
On Nov 30, 2023, at 1:09 AM, WinDanesz @.***> wrote:
render a more translucent variant of the replaced block, (perhaps only for the caster) when the caster steps close to its position. Yet another possibility is to use a secondary block somewhere nearby that places an invisible tileentity that stores the info of "block xyz was revealed, hide it again once the caster is not within N blocks distance to it". I don't like this, it's too unpredictable where it could be placed. Yet another possibility is to store this info in playerdata. E.g. if the player approaches a concealed block, said block's tileentity registers itself into the player's playerdata, then reverts to its usual block form. The playerdata would periodically check the registered blocks, and revert them based on proximity. I think this last option would make this spell quite useful
Interactions are not possible against the original block if with the facade block in place, so a translucent block cannot be used for anything
It sounds like option 2 would have a non-facade block you could interact with that would disappear again when moving away. Sound right? If so, that’s the most appealing optionOn Nov 30, 2023, at 8:31 AM, WinDanesz @.***> wrote: Interactions are not possible against the original block if with the facade block in place, so a translucent block cannot be used for anything
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Correct
Is there an existing issue for this?
Observed behaviour
After using Conceal Object on a block, the block interacts oddly with the player and items attached to it.
Examples:
On the other hand:
Expected behaviour
I expected the block to become invisible, but continue to interact with the player and attached objects in the same way.
Steps to reproduce
Crashlog
No response
Environment (Singleplayer/Server, etc.)
Issue present on both sides
Mod version
1.5.10
Forge version
1.12.2-forge-14.23.5.2860
Other mods
No response