After casting Skull Sentinel, I was unable to remove the animated sentinel without a Dispel Magic.
In addition, the Skull Sentinel was only mildly useful (especially for a Apprentice spell).
Expected behaviour
I expected that I could remove the Skull Sentinel by recasting (or sneak casting) the Skull Sentinel with the animated Skull as the target.
I expected the Skull Sentinel to have a more useful effect. Can we update this to provide the Glowing effect to hostile entities it detects. Optionally this could happen if you use a wither skull as its target.
Is there an existing issue for this?
Observed behaviour
After casting Skull Sentinel, I was unable to remove the animated sentinel without a Dispel Magic.
In addition, the Skull Sentinel was only mildly useful (especially for a Apprentice spell).
Expected behaviour
I expected that I could remove the Skull Sentinel by recasting (or sneak casting) the Skull Sentinel with the animated Skull as the target.
I expected the Skull Sentinel to have a more useful effect. Can we update this to provide the Glowing effect to hostile entities it detects. Optionally this could happen if you use a wither skull as its target.
Steps to reproduce
Crashlog
No response
Environment (Singleplayer/Server, etc.)
Issue present on both sides
Mod version
1.5.10
Forge version
1.12.2-forge-14.23.5.2860
Other mods
No response