WinDanesz / AncientSpellcraft

An extension mod for the Electroblob's Wizardry Minecraft 1.12.2 mod
https://www.curseforge.com/minecraft/mc-mods/ancient-spellcraft
GNU General Public License v3.0
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[Bug] Forcefend is too limited as a Advanced spell #214

Closed KnightCa closed 11 months ago

KnightCa commented 12 months ago

Is there an existing issue for this?

Observed behaviour

When trying to use Forcefend to redirect two Skeletons arrows, it was too difficult to time the spell for just when the arrows are in flight.

In addition, even the deflected arrows did not redirect to hit the other skeleton.

Expected behaviour

I expected Forcefend to have a duration countdown (or be a Continous spell), during which it would redirect projectiles (both magical and mundane [such as arrows, crossbow bolts, javelins, spears, darts, throwing knives]) at the other mob.

If having a duration makes it too strong, consider lessoning the duration each time it redirects a projectile.

Steps to reproduce

  1. Join a Server
  2. Setup a fight with you and 2 Skeleton Archers
  3. Cast Forcefend non-stop in a attempt to redirect the incoming arrows
  4. Notice the lack of success

Crashlog

No response

Environment (Singleplayer/Server, etc.)

Issue present on both sides

Mod version

1.5.11-PreRelease-54bfadc

Forge version

1.12.2-forge-14.23.5.2860

Other mods

No response

WinDanesz commented 12 months ago

forcefend is a continuous channel spell, not something that needs timing

KnightCa commented 11 months ago

Gotcha, closing this then