When trying to use Forcefend to redirect two Skeletons arrows, it was too difficult to time the spell for just when the arrows are in flight.
In addition, even the deflected arrows did not redirect to hit the other skeleton.
Expected behaviour
I expected Forcefend to have a duration countdown (or be a Continous spell), during which it would redirect projectiles (both magical and mundane [such as arrows, crossbow bolts, javelins, spears, darts, throwing knives]) at the other mob.
If having a duration makes it too strong, consider lessoning the duration each time it redirects a projectile.
Steps to reproduce
Join a Server
Setup a fight with you and 2 Skeleton Archers
Cast Forcefend non-stop in a attempt to redirect the incoming arrows
Is there an existing issue for this?
Observed behaviour
When trying to use Forcefend to redirect two Skeletons arrows, it was too difficult to time the spell for just when the arrows are in flight.
In addition, even the deflected arrows did not redirect to hit the other skeleton.
Expected behaviour
I expected Forcefend to have a duration countdown (or be a Continous spell), during which it would redirect projectiles (both magical and mundane [such as arrows, crossbow bolts, javelins, spears, darts, throwing knives]) at the other mob.
If having a duration makes it too strong, consider lessoning the duration each time it redirects a projectile.
Steps to reproduce
Crashlog
No response
Environment (Singleplayer/Server, etc.)
Issue present on both sides
Mod version
1.5.11-PreRelease-54bfadc
Forge version
1.12.2-forge-14.23.5.2860
Other mods
No response