Closed KnightCa closed 9 months ago
Im unclear from the second setting message "Mutually exclusive with the APPRENTICES_CAN_BE_RESURRECTED setting.", if only one of these two settings can be set to true (perhaps something bad happens if they are both set to true). Thus I set the first to false and the second to true.
# If true, died apprentices can be resurrected by using a Totem of Undying on an Imbuement Altar.
B:"Apprentices Can Be Revived"=false
# If true, died apprentices will just respawn at the player's spawnpoint the next time the player sleeps. Mutually exclusive with the APPRENTICES_CAN_BE_RESURRECTED setting.
B:"Apprentices Respawn At Player Spawnpoint"=true
Player Dat file attached: playerdatfile.zip
@WinDanesz Any chance to get the bug fixed for not being able to regain lost apprentices? Going to try the new version
I have narrowed down the issue to incompatibility with the Potion Core mod. I will update the issue to detail when it occurs.
Found the configuration in Potion Core that isnt compatible (changing it to false allows Apprentices to be resurrected):
# Fixes your health resetting when changing dimensions/logging in if you
# have a health boost potion effect or attribute modifier. Could possibly cause
# issues with entity health, so if you see any issues, try disabling this. [default: true]
B:"Fix Effects When Changing Dimensions"=true
If possible, can we setup Arcane Apprentices to not be effected by this being set to true (since it's a default)?
Great finding, I'll see what can be done about it
Honestly, PotionCore's implementation of that is very buggy and has caused issues with other mods in the past.
I could set it to false from my mod when the game start, but that might surprise some pack makers if they depend on it. But in all honesty if it works so bad I don't think anyone would miss it. Thoughts?
If it’s possible to set the Potion Core config for that feature to false when starting Arcane Apprentices automatically, that would solve this issue.The main desire is to have it happen automatically rather than ask the players/modpack makers to set it manually, so the Apprentuces just work correctly :)On Feb 2, 2024, at 2:50 AM, WinDanesz @.***> wrote: I could set it to false from my mod when the game start, but that might surprise some pack makers if they depend on it. But in all honesty if it works so bad I don't think anyone would miss it. Thoughts?
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Fixed in latest version.
Is there an existing issue for this?
Observed behavior
When Potion Core mod is installed, dead Apprentices die instantly when sleeping in a bed... but are still tracked as alive for the Arcane Apprentices mod and thus cannot be brought back to life by sleeping in the bed again.
The missing Apprentices are still being counted as Apprentices, and thus new Apprentices cannot be made to replace them.
Expected behavior
I expected there be a way to recover a Apprentice if they disappear/die when Potion Core mod is installed.
Steps to reproduce
Environment (Singleplayer/Server, etc.)
Issue present on both sides
Mod version
1.1.1
Forge version
1.12.2-forge-14.23.5.2860
Other mods
All installed mods: All latest versions