You mentioned to me that you had to do some extra fixes in regards to the attributes or something, but I could be wrong.
There aren't any element specific potency options, only one for all elements, I'm not sure if that's a bug or if it's not a feature yet but I wanted to mention it.
Expected behaviour
Should be "attribute.name.wizardryutils.SpellBlast=Spell Blast" (APPLIES TO ALL OF THE ATTRIBUTES!)
Steps to reproduce
Just give yourself an item with any of the mod's added attributes.
Is there an existing issue for this?
Observed behaviour
The attributes in the lang file need to be fixed and have the %% removed from them:
attribute.name.wizardryutils.SpellBlast=%% Spell Blast --> attribute.name.wizardryutils.SpellBlast=Spell Blast
Also:
Expected behaviour
Should be "attribute.name.wizardryutils.SpellBlast=Spell Blast" (APPLIES TO ALL OF THE ATTRIBUTES!)
Steps to reproduce
Just give yourself an item with any of the mod's added attributes.
Crashlog
No response
Environment (Singleplayer/Server, etc.)
Singleplayer
Mod version
1.5.10
Forge version
1.12.2 - 14.23.5.2860
Other mods