Closed ToxicHolyGrenade closed 9 months ago
that's not how it works. .qc files are the make up for the model on the source engine, what you're proposing cannot be done.
that's not how it works. .qc files are the make up for the model on the source engine, what you're proposing cannot be done.
Then what would you propose? Any ideas?
Does this warrant creating a 2nd issue?
Does this warrant creating a 2nd issue?
What do you mean?
Creating second issue here, whereas you did initially suggest this idea in the #27. Personally I don't see this as too much of an issue to warrant making gizmo angle adjustment feature, as I think by the time you'd set up that as you want, you might've already posed the ragdoll wherever you've wanted by using positioning gizmo with its 2 axis moving planes.
@penolakushari The reason why I did that is because I felt like you didn't get the message, so I have to do a follow-up issue that suggests a feature to fix the angle problems that some ragdolls possess. However, I am by no means an expert within the field of computing and coding, which is why I created this issue in hopes that someone would put my solutions on board.
I did get your message the first time
Okay, while I understand it might sound too far fetched, what about implementing a .qc bone orientation editor/correction feature into the Ragdoll Mover, so the gizmos won't look out of place anymore on most ragdolls like the Scout?