Winded / RagdollMover

A tool for Garry's Mod to make ragdoll posing easier.
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Misaligned Gizmos/Movement Arrows 2: Ragdoll Bone Correction Feature Proposal #35

Closed ToxicHolyGrenade closed 9 months ago

ToxicHolyGrenade commented 9 months ago

Okay, while I understand it might sound too far fetched, what about implementing a .qc bone orientation editor/correction feature into the Ragdoll Mover, so the gizmos won't look out of place anymore on most ragdolls like the Scout?

MrTheshadowon commented 9 months ago

that's not how it works. .qc files are the make up for the model on the source engine, what you're proposing cannot be done.

ToxicHolyGrenade commented 9 months ago

that's not how it works. .qc files are the make up for the model on the source engine, what you're proposing cannot be done.

Then what would you propose? Any ideas?

penolakushari commented 9 months ago

Does this warrant creating a 2nd issue?

ToxicHolyGrenade commented 9 months ago

Does this warrant creating a 2nd issue?

What do you mean?

penolakushari commented 9 months ago

Creating second issue here, whereas you did initially suggest this idea in the #27. Personally I don't see this as too much of an issue to warrant making gizmo angle adjustment feature, as I think by the time you'd set up that as you want, you might've already posed the ragdoll wherever you've wanted by using positioning gizmo with its 2 axis moving planes.

ToxicHolyGrenade commented 9 months ago

@penolakushari The reason why I did that is because I felt like you didn't get the message, so I have to do a follow-up issue that suggests a feature to fix the angle problems that some ragdolls possess. However, I am by no means an expert within the field of computing and coding, which is why I created this issue in hopes that someone would put my solutions on board.

penolakushari commented 9 months ago

I did get your message the first time