UI now shows bones in different colors, green - physical, cyan - nonphys, yellow - procedural and red for parented
Fixed some errors related to Adv Bone select
Added lua file that contains all constants for ragdoll mover like vectors and colors for easier editing them everywhere
Fixed rgm entity spawning without its convars being set
Bone scaling functions were moved into a single function
Fixed setting gizmo offset to bones on nonphys entities
Some performance improvements
Moving stuff through camera with RGM now works with advanced camera offset
Added ragdollmover_always_use_pl_view convar to always use player view when moving stuff, and holding down gizmo will use the view of whatever entity you were using when you started moving it even if you switch view somewhere else
Bone tree filters now affect bones that Adv Bone Select can work with
Unrelated: