Game crashes when cycling targets using tab while two targets are on top of each other. Issue has been traced to SE apparently depending on the non-standard FPU behavior of D3D8.
To reproduce the error: have two chars zone in from West Ron to Northern Sandy, then with a third char stand where you can see the 3 NPCs near the gate and press tab to cycle through the chars.
Game crashes when cycling targets using tab while two targets are on top of each other. Issue has been traced to SE apparently depending on the non-standard FPU behavior of D3D8.
Removing
| D3DCREATE_FPU_PRESERVE
resolves the crashing behavior; however,| D3DCREATE_FPU_PRESERVE
is needed for LuaJit. https://github.com/Windower/windower/blob/master/core/src/wrappers/direct_3d.cpp#L190To reproduce the error: have two chars zone in from West Ron to Northern Sandy, then with a third char stand where you can see the 3 NPCs near the gate and press tab to cycle through the chars.