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Windower4 - Infobar (Freeze) #374

Closed Behemothx closed 10 years ago

Behemothx commented 11 years ago

Since last infobar update, I get random game freezes a few seconds after zoning. Confimed multiple times.

This thread (http://forums.windower.net/index.php?/topic/14-infobar-and-attainment-fixes/) also have another user saying the same thing.

ALSO, but not quite as often, it will freeze upon ffxi launch (before char selection) right before infobar would be marked as loaded.

z16 commented 11 years ago

Can you give a bit more info about when exactly it freezes? Which zones, which method (warp, regular, HP, etc.), what InfoBar settings you were using, anything that would make it possible to reproduce it.

Behemothx commented 11 years ago

It happened in pretty much zones from any expansions, as mentioned, it also froze while otw to the character screen right where/when infobar loads in console on the left.

The freeze happens usually a few seconds after the zoning happens, you can walk a few steps and then it freezes. I'm on W7-64/nVIdia GTS250 btw, never crashed or froze before. Not loading infobar fixed the problem.

My infobar config settings:

[default] notarget.0=$self.zone$ ($self.job$) Exp: $self.xpcur$ / $self.xpmax$ ($self.xptnl$) - $time.game(%t | %w (%n/7)| %T | %P)$ [$self.facing(0)$ $self.facing(3)$] notarget.1=$time.game(%W %t %O (%P) %e %T)$ notarget.2=Ferries: Mhaura<->Selbina: $time.ferry.selbina$ Mhaura<->Al Zahbi: $time.ferry.whitegate$ Al Zahbi<->Nashmau: $time.ferry.nashmau$ notarget.3=Airships: Jeuno->Bastok: $time.airship.bastok.jeuno.departs$ Jeuno->San d'Oria: $time.airship.sandoria.jeuno.departs$ Jeuno->Windurst: $time.airship.windurst.jeuno.departs$ notarget.4=Airships: Bastok->Jeuno: $time.airship.bastok.home.departs$ San d'Oria->Jeuno: $time.airship.sandoria.home.departs$ Windurst->Jeuno: $time.airship.windurst.home.departs$
notarget.5=Airship: Jeuno->Kazham: $time.airship.kazham.jeuno.departs$ Kazham->Jeuno: $time.airship.kazham.home.departs$

player.0=$target.name$ - Notes: $target.notes$ npc.0=$target.name$ - Notes: $target.notes$ monster.0=$target.aggressive([>AGGR<] )$$target.linking([LNK] )$ L $target.level$ $prefix(,$target.job$,)$ ~$target.xp.avg$xp [D: $target.detects$] W: $target.weaknesses$ (TNL: $self.xptnl$) [I:$target.drops$] monster.1=$target.instanceinfomultiple$$target.name$($target.hp.percent$%) Spawns: $target.spawns$ (Respawn: $target.respawn$) monster.2=Drop List: $target.drops$ monster.3=Steal List: $target.stolen$ monster.4=$target.instanceinfomultiple$$target.name$($target.hp.percent$%) Notes: $target.notes$

Byrth commented 10 years ago

@Behemothx Does this still happen?

Infobar has been glitchy for a while now, but I think Arcon currently has it working so I am going to close the issue. Please reopen it if you still have issues. Thanks!