In halo reach multiplayer (haven't tested campaign), there's lots of lighting issues, on the first person player model, weapon model and especially when zoomed in.
These issues occur only when using splitscreen.
My system is running Arch Linux, using Intel UHD 620 graphics and Proton 9.0-2.
In halo reach multiplayer (haven't tested campaign), there's lots of lighting issues, on the first person player model, weapon model and especially when zoomed in.
![image](https://github.com/WinterSquire/AlphaRing/assets/103259194/5416164c-1192-4774-b8ea-5e6f0c1d717b)
These issues occur only when using splitscreen. My system is running Arch Linux, using Intel UHD 620 graphics and Proton 9.0-2.