Winterleaf / OmniEngine.Net

Official repository for the Omni T3D Game Engine
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Add in Defered Shading + 3.6.x #14

Open chieling opened 9 years ago

chieling commented 9 years ago

https://github.com/Azaezel/Torque3D/tree/DeferredShading3.6.2

chieling commented 9 years ago

https://github.com/Azaezel/Torque3D/commits/DeferredShading_checklist3.6

HeadClot commented 9 years ago

@chieling @Winterleaf - Looks like the Deferred Shading is done I could be wrong however...

https://github.com/Azaezel/Torque3D

chieling commented 9 years ago

Im not 100% sure its been "accepted" though

On Thu, Dec 25, 2014 at 4:31 PM, Benjamin Stanley notifications@github.com wrote:

@chieling https://github.com/chieling @Winterleaf https://github.com/Winterleaf - Looks like the Deferred Shading is done I could be wrong however...

https://github.com/Azaezel/Torque3D

— Reply to this email directly or view it on GitHub https://github.com/Winterleaf/OmniEngine.Net/issues/14#issuecomment-68113462 .

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HeadClot commented 9 years ago

@chieling - Ah fair point totally forgot about that.