Winterleaf / OmniEngine.Net

Official repository for the Omni T3D Game Engine
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Omni.self vs. pInvokes #25

Open lukaspj opened 9 years ago

lukaspj commented 9 years ago

Whats the difference between Omni.self and private static readonly pInvokes omni = new pInvokes(); ? Why do we have both? Can we possibly remove one of them so there's a single interface for interacting with the engine?