Not CPU-time critical, basic functionalities like "Fluid Drinker", "Auto UH", "Spell Caster", should be remade implementing generic events (hp change, mana change, creature hp change, creature move, etc. - see #32) and preferably, python callbacks. This would allow (and, hopefully, encourage) users to enhance and update basic functions without needing to dwell into C++ and rebuild anything.
Not CPU-time critical, basic functionalities like "Fluid Drinker", "Auto UH", "Spell Caster", should be remade implementing generic events (hp change, mana change, creature hp change, creature move, etc. - see #32) and preferably, python callbacks. This would allow (and, hopefully, encourage) users to enhance and update basic functions without needing to dwell into C++ and rebuild anything.