Closed Composer-Hu closed 1 year ago
I'm sorry that I need to upload this many times because of the limitation of file upload size. These are the things I've been working on for a while, I hope you found them helpful!
Thank you for the sounds, I will be using them for Witherstormmod New Textures 3.5.0. 3.5.0 will be for MCSM 3.3. Do you want to be marked as a developer of BWSB?
Thank you for your kindness, but I just want to share my content to help you, and this help is not large, so I don't expect that I can have any contribution markers.
Do you have a sounds.json file for all of these sounds? If so, will you send it please?
I'm sorry I forgot this, I packaged it with the WS texture I made and sent it to you. wither_storm.zip
hole.zip Oh, alos I change your datapack's hole model and texture.
This is the tractor_beam_outline texture, I think maybe that's all I can give you right now.
Thank you, and here is something too:
{ "tractor_beams": { "red": 86, "green": 46, "blue": 165 }, "tractor_beams_night": { "red": 86, "green": 46, "blue": 165 }, "night_shine": { "red": 59, "green": 172, "blue": 189, "alpha": 140 }, "sky_colors": { "5": { "day": { "sky_darken_clouds": { "red": 130, "green": 47, "blue": 149 }, "sky_darken": { "red": 123, "green": 60, "blue": 165 }, "sky_darken_fog": { "red": 61, "green": 3, "blue": 100 } }, "night": { "sky_darken_clouds": { "red": 130, "green": 47, "blue": 149 }, "sky_darken": { "red": 123, "green": 60, "blue": 165 }, "sky_darken_fog": { "red": 61, "green": 3, "blue": 100 } } }, "6": { "day": { "sky_darken_clouds": { "red": 130, "green": 47, "blue": 149 }, "sky_darken": { "red": 123, "green": 60, "blue": 165 }, "sky_darken_fog": { "red": 61, "green": 3, "blue": 100 } }, "night": { "sky_darken_clouds": { "red": 130, "green": 47, "blue": 149 }, "sky_darken": { "red": 123, "green": 60, "blue": 165 }, "sky_darken_fog": { "red": 61, "green": 3, "blue": 100 } } }, "7": { "day": { "sky_darken": { "red": 123, "green": 60, "blue": 165 }, "sky_darken_clouds": { "red": 130, "green": 47, "blue": 149 }, "sky_darken_fog": { "red": 61, "green": 3, "blue": 100 } }, "night": { "sky_darken": { "red": 123, "green": 60, "blue": 165 }, "sky_darken_clouds": { "red": 130, "green": 47, "blue": 149 }, "sky_darken_fog": { "red": 61, "green": 3, "blue": 100 } } } } }
I have edited the file to make it look perfect in game.
great!
Regarding datapack, I'm not going to deal with the "packet error" thing. But after entering the game in "safe mode", with the command: /datapack enable (datapack's name) ,still available. It is worth noting because healing potions can heal issues with command blocks, so cracker made it immune to all potion effects. The datapack I just sent already uses another method to replace the original "floating" potion effect, but feel free to modify it if you have a better idea.
I will update BWSB later today, then I will make changes to the version of BWSB that you sent and upload it later (I do not have a time planned for this but it will take take long).
No problem! btw, the new version of WS's mod is even less compatible with optifine. Perhaps you can try the following mods instead, they are generally sufficient: https://www.curseforge.com/minecraft/mc-mods/rubidium/files/4573226 https://www.curseforge.com/minecraft/mc-mods/oculus/files/4578741 https://www.curseforge.com/minecraft/mc-mods/entity-model-features https://www.curseforge.com/minecraft/mc-mods/entity-texture-features-fabric
In 1.20.1, all but 0.6.5 versions(Rubidium) crash the game. https://www.curseforge.com/minecraft/mc-mods/textrues-rubidium-options https://www.curseforge.com/minecraft/mc-mods/rubidium-extra Btw, the above two mods are rubidium extension functions.
BWSB has been updated to 5.4.0.
8 min ago, so quickly lol.
I am looking in the datapack's code, and you are really talented with this!
Thank you, but it still has too many flaws, and I spent all summer holiday to fix it, I am far less than you. So I instead of keeping it to myself, I would like to share it with you and make it better!
You are a very powerful, very thoughtful, very creative datapacks author :)
Thank you!
functions (new added).zip I was just looking at how you made an F-Bomb by discarding items, I expanded them to support discarding items (command_block_tools) onto the anvil and crafting, with particles, sound effects. But I only made diamond tools, and I've also tested that it works, sound effects I sent it earlier. It's called "witherstormmod:command_tools_craft." So if you like the idea, you can just use it :)
The flaming wither skull kill sound effect does not work in game.
It needs to be paired with a packet to work, the functions folder contains several items such as flaming_wither_skull, which are modified from your "firebal" project.
What do you mean?
skulls part.zip This part is related to the items in the packet that support the effect of this sound.
sounds.json.txt And to avoid the problem with the sounds.json file, I resend it.
The sounds do not appear in game with the /playsound command.
This may be the problem with the sounds.json file, I have resend it.
It is not in the lang.
sounds.json the file path is assets🔜witherstormmod, the sound effects paht is assets🔜witherstormmod🔜sounds
None of the new sound effects play in game.
Do you add it to your resource pack? Try the command if you've already done it :/playsound witherstormmod:wither_flaming_skull_kill hostile @a ~ ~ ~ 300
What about the other sound effects?
They don't work either.
That's weird. I think I've had that problem before, my fix is to copy a sound code that currently works, just like cracker already has a working sound code then modify the corresponding sound file name.
I am using 1.19.4, 3.3. Maybe it is that?
Is your file path like the one in my picture? And is the souns.json file used as it is? There may be an error if you are copying and merging into your previous project, any error will cause the entire file to be invalidated.
Yes.
This is really weird, I'm trying to package a new resource pack now, but you'll need to put all the audio files into the sounds folder yourself later, making sure the audio is all separate and there's no other folder to wrap them in.
In fact, I signed up for Cracker over the summer and qualified for the beta. In the meantime, I keep up with each beta update based on your original data pack, what I have done is of course nothing compared to you, and I did it according to my own personal preference and to the best of my personal ability to reproduce MCSM.
Now I want to share it with you, along with the sound effects I made. Feel free to use them, and I hope this stack of packages helps as you develop new versions!