WizardCorp / WizardPoker

An online free-to-play card game
http://www.wizardcorp.com/wizardpoker
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Things to do before Sunday 11:59 p.m. #154

Open RobinPetit opened 8 years ago

RobinPetit commented 8 years ago

Issue by TheoVerhelst Saturday Mar 26, 2016 at 16:00 GMT Originally opened as https://github.com/ulb-infof209/Group5/issues/154


RobinPetit commented 8 years ago

Comment by RobinPetit Saturday Mar 26, 2016 at 16:13 GMT


First, good initiative!

For the second point, we can put a violent

#ifdef NDEBUG
    // connect directly and screw you if it is impossible
#else
    // have the loop and try/catch
#endif

And then this could go the the AbstractHomeState.

RobinPetit commented 8 years ago

Comment by areynoua Saturday Mar 26, 2016 at 18:20 GMT


and write the SRD

RobinPetit commented 8 years ago

Comment by TheoVerhelst Saturday Mar 26, 2016 at 19:17 GMT


I implemented the conditional compilation of the ports testing. I've done this in ImplementationGuiGame by mistake, but I don't think that will cause any conflict, the HomeStates are not that much modified by the branches we'll have to merge.

RobinPetit commented 8 years ago

Comment by RobinPetit Saturday Mar 26, 2016 at 22:46 GMT


Let's have @NBaudoux or @Amuranov on the SRD maybe?

RobinPetit commented 8 years ago

Comment by Amuranov Saturday Mar 26, 2016 at 22:48 GMT


What should we add to the srd ?

RobinPetit commented 8 years ago

Comment by RobinPetit Saturday Mar 26, 2016 at 22:49 GMT


I don't know exactly but I know we have an issue (#90) about something to update.

RobinPetit commented 8 years ago

Comment by TheoVerhelst Saturday Mar 26, 2016 at 22:53 GMT


Well, I explained the main design of the game to Nicolas (such as the *State classes and the network protocol), he should be able to write many things about that.

RobinPetit commented 8 years ago

Comment by StanIsAdmin Sunday Mar 27, 2016 at 18:04 GMT


Well I'm sure he's making very good use of all that information :angry: