Open RobinPetit opened 8 years ago
Comment by RobinPetit Saturday Mar 26, 2016 at 16:13 GMT
First, good initiative!
For the second point, we can put a violent
#ifdef NDEBUG
// connect directly and screw you if it is impossible
#else
// have the loop and try/catch
#endif
And then this could go the the AbstractHomeState.
Comment by TheoVerhelst Saturday Mar 26, 2016 at 19:17 GMT
I implemented the conditional compilation of the ports testing. I've done this in ImplementationGuiGame by mistake, but I don't think that will cause any conflict, the HomeStates are not that much modified by the branches we'll have to merge.
Comment by RobinPetit Saturday Mar 26, 2016 at 22:46 GMT
Let's have @NBaudoux or @Amuranov on the SRD maybe?
Comment by RobinPetit Saturday Mar 26, 2016 at 22:49 GMT
I don't know exactly but I know we have an issue (#90) about something to update.
Comment by TheoVerhelst Saturday Mar 26, 2016 at 22:53 GMT
Well, I explained the main design of the game to Nicolas (such as the *State classes and the network protocol), he should be able to write many things about that.
Comment by StanIsAdmin Sunday Mar 27, 2016 at 18:04 GMT
Well I'm sure he's making very good use of all that information :angry:
Issue by TheoVerhelst Saturday Mar 26, 2016 at 16:00 GMT Originally opened as https://github.com/ulb-infof209/Group5/issues/154