Wizcorp / Ejecta-X

A Fast, Open Source JavaScript, Canvas & Audio Implementation
http://wizcorp.github.io/Ejecta-X
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How do I debug craches in .so's #61

Open stringa opened 10 years ago

stringa commented 10 years ago

Hey. I've been trying to use my game engine with EjectaX which currently works in Ejecta. When I load my game, I get a native crash that happens down in one of the .so libraries. I need to be able to debug and dig a little deeper to see what is happening so I can fix the issues, with either my JS or with EjectaX. What is the best way to move forward.

Thanks, stringa

aogilvie commented 10 years ago

Check out what your logs say using ./adb logcat