WoWManiaUK / Blackwing-Lair

WoW-Reign - Blackwing Lair - 4.3.4 PvP Realm
https://wow-reign.com/
27 stars 13 forks source link

[Hunter/Talent]Hunter Toxicology incorrect crit multiplier #3901

Closed ztrkeiko closed 4 years ago

ztrkeiko commented 4 years ago

Just want to point out issue #3661 was closed as working correctly when it isn't.

The base critical damage for serpent sting is 150% Edit: Applies to Black Arrow too (150% base critical damage) The mistake you made is assuming that Toxicology (2/2) multiplies that 150% by 2. Whereas it should be 1+0.5*2 = 2

https://cata-twinhead.twinstar.cz/?issue=2619

Also, as another reference, shadow priests get a spell called Shadow Power (ID: 87327) that increases critical damage of shadow spells by 100% which if working correctly will be 150%->200% critical damage. Edit 2: All classes that can do non-damage roles have this kind of spell: (Since Mage and Warlock are damage only, their spell have 199.5% instead of 150%). Balance Druid has Moonfury (ID: 16913) As stated above: Shadow Priest has Shadow Power (ID: 87327) Elemental Shaman has Elemental Fury (ID: 60188)

Keader commented 4 years ago

Ranged crit = 200% of damage ( 150% is Spells, not rangeds/melee ) BaseDamage = 874 (my hunter) But spells with SPELLMOD_CRIT_DAMAGE_BONUS (like Toxilogy) add 100% into original damage So the formula becomes:

FinalCritDamage = 874 [base] + ( 874 [base] * 2 [Toxilogy 2/2] ) = 2622 Is working exactly like ANY talent with SPELLMOD_CRIT_DAMAGE_BONUS Nothing is wrong.

ztrkeiko commented 4 years ago

"Invalid", Keader, you're one stubborn "dev" Here's retail evidence of a Survival Hunter: https://www.youtube.com/watch?v=rZYmURRKHdE His Serpent Sting and Black Arrow crits are doing around 209% of hit damage (nowhere near 300%) The reason for 209% is 200% from Toxicology 3% from meta gem (2 1.03 = 2.06) It's not exactly 206% because of hit damage being truncated and maybe buff/debuff interaction.