Closed Aristo14 closed 5 years ago
It's probably because the croc has high armor.
Probably as Hajz says, your armor penetration can only remove majority of the targets armor, not all of it. Most lvl 80 NPCs retain around 10-11% reduction with 100% armor penetration(assuming youre capped), those remaining armor require raid debuffs such as Sunder Armor and Faerie Fire to get off.
Something to read http://wowwiki.wikia.com/wiki/Armor_penetration#Technical_explanation_from_Ghostcrawler That means if the 80 level target has more than ~7616 armor, your ArPen is not 100% effective. Now someone should check how much armor the croc actually has.
I am aware how arp works
the crocs are lvl 78 and my hunter is arp capped. keep in mind i had 6.3 gear on so procs did happen.
this issue doesnt have to be high prio but it does need testers to test it and not players (player will need his gear and therefore contaminate the test)
It will be looked at.
thanks!
Alright so, here is the detailed results:
1) Naked hunter with no talents Weapon damage 241-261 Kill shot = 200% weapon damage + 786 I have 0 arpen which means 41,2% reduction applies from bosses. So the calculated damage is MIN: (241x2+786)x0,588= 745 damage MAX (261x2+786)x0,588= 769 damage Tested damage on Lord Marrowgar, with ICC buff off : 746-768 Matches.
2) Geared hunter with no talents, no procs and no ARP. Same 41,2% armor reduction applies. Target is still Marrowgar. Weapon damage 1646-2004 RAP = 4322 Calculated damage is MIN: (1646x2+2378)x0,588 = 3333 MAX: (2004x2+2378)x0,588= 3754 Test damage = 3343-3752 Looks correct with gear scaling.
3) Now let's add talents to the hunter above. Still no procs, no ARP. Target is still Marrowgar. Improved Tracking adds 5% extra damage towards tracked-type, in this case Undead. Expected damage is now MIN: 1,05 x 3333= 3499 MAX: 1,05x3754= 3941 Tested damage 3507-3933 Looks okay. Ranged Weapon Specialization adds another 5% extra. Note that these talents currently stack additive cuz trinity. Expected damage is now MIN: 1,1 x 3333 = 3666 MAX: 1,1 x 3754 = 4129 Tested damage is 3682-4120 Looks correct. Marked for Death adds another 5% when your target is marked. Expected damage is now MIN: 1,15 x 3333 = 3832 MAX: 1,15 x 3754 = 4317 Tested damage is 3678-4136 This does not look like it added any damage. Bummer, will give this an own thread soon.
4) Take off talents and add 100% arp. Still no procs and still against Marrowgar. Hunter has now 4290 RAP 1904-2193 weapon damage 100% arp =9,2% damage reduction remains on target Expected damage is now MIN: (1904x2+2366)x0,908 = 5605 MAX: (2193x2+2366)x0,908 = 6130 Tested damage is 5602-6123 Looks fine.
5) Now let's add an armor debuff that takes off the remaining armor of target. Tested with 5 stacks of sunder armor. Now the boss really has 0% mitigation. Expected damage is now: MIN: 1904x2+2366= 6174 MAX: 2193x2+2366= 6752 Tested damage = 6191-6745 Armor scaling is correct as well.
6) Now let's test with the same 100% Arp hunter on a Mall Croc. Expected damage is same (or higher) than I measured on Lord Marrowgar, aka 5602-6123 Tested damage: 2785-2861. Wow. These crocs are tough af.
Conclusion:
EDIT: Marked for Death works as intended, Mark itself was the issue. Opened new thread for that one. Closing this.
http://www.wow-mania.com/armory/?spell=61006 http://www.wow-mania.com/armory/?item=92008
On this screen you can see the calculation for Kill shot was properly made (rap 6743 0.40+352 2=3347,2)
Showing I have the maniac's recurve equiped and with a 731-1003 weapon dmg this would result in: 731 200%+3347=4809
1003 200%+3347=5353
As you can see on this screen the damage dipped below the expected minimum even with gear and talent procs.
The ? at the end of the github issue titel is because its tricky to test Kill Shot on normal toon, I did my shots in the mall on the crocs there.