Closed MrDoubleA232 closed 1 year ago
Will it be even possible to do solid-on-top slopes ala SMW/NSMB/Castlevania?
No, I'm afraid that's a very different beast. This is only about player passthrough slopes. Semisolid slopes could probably be fixed through hooks, but it definitely wouldn't be easy.
Moves the playerfilter hook from where 1.3 does its player passthrough things to where the isHidden check is, so that the actual collision doesn't even run. Probably also fixes some other, minor playerfilter things. Do let me know if there's any issues!