Open Wohlstand opened 8 years ago
That too :wink:
Okay, I think, I'll adapt current implementation to be able use it in both sides: as PGE Engine's part and as independent demo like this. Because I think, it's sad to look on perfect graphics (with smooth animation processing and v-sync support) but bad physics, and to perfect (almost until all known minor bugs will be fixed) physics and bad graphics... Even more ways to test from PGE Engine where moving layers and lot of NPC's already been implemented