Closed Wohlstand closed 4 years ago
Indeed. Some MIDIs sound well in ADL MIDI, some best played with Timity and SNES-like sound bank, while some other work best with good old GeneralMIDI from Windows 9x times.
That yeah, and about of ALDMIDI: it has now 75 embedded banks of different sound that was usually never known by people who even don't know about of path arguments and can't use them. (Most of them are taken from various DOS games, and some of them are new-created, and the most interesting bank is 72'th made by @sneakernets and some banks are remixed by me to improve their sounding or provide some alternatives). Together with Timidity, the OPNMIDI also a choice as it uses YM2612 chip instead of YMF262 and better choice for musics you want play like on the Sega.
Recent update of PGE MusPlay adds the printing of arguments in dependence from the setup:
The last thing is left - implement the GUI on Editor side to edit that on the fly.
The draft for the dialog was started. I desired to make it now. It's time for it!
For music types that need a setup, will show an additional button that opens the setup dialog.
Okay, recently I improved that and committed. So, that should appear at Laboratory soon. It works for me.
Closing because of no response for the month.
I think I was tagged in this; does this need further testing?
I think I was tagged in this; does this need further testing?
I think, if you want, you can test this out, and if you found something not good, you can report that :wink:
For now to have using of extra features of SDL Mixer X is needed to append into end of music filename the set of options after the stick
|
separator. (for example,meow.mid|s3;c2;r1;
). No one will guess there are exists and can be used for advance of MIDI or GME music! Therefore, for GME and MIDI/RMI/KAR/MUS/XMI add the button to show one another toolbox where are will be properties are will give an ability to setup music playback flexibly and easy.