Open Midaychi opened 6 years ago
Sorry for the late reply - unfortunately that would require doing the same work that Stellaris is doing and parsing the data structures the same way that the game does it. Without Stellaris source code and knowing what assumptions have been made there, this is simply impossible.
Stellaris has the option of multiple versions of the same file from mods, ie: A_00_civics.yml will load after B_00_civics.yml, but before 00_civics.yml, and Stellaris will merge them runtime into a single file.
Can SC mod manager be made to detect the same files with different prefixes? They technically aren't merge conflicts, but when Stellaris merges them runtime they can overwrite parts of eachother.
That way, you can compare them in the preview like conflicts, but maybe they have a different colour and don't block merging into a single file?