Closed Skukkuk closed 6 years ago
The only reason that the save button would be disabled is that there still are some unresolved files.
Is the file list empty, when you check "show only conflicts"?
On 19 Oct 2017 11:09 a.m., "Skukkuk" notifications@github.com wrote:
Hey Wojciech,
started latest build SCModManager.exe (only worked as admin for me). Then I tried to merge my actual used mods into a single mod-file. Resolved all issues, but the 'save' button is still greyed out.
Any hint how to solve?
My idea is to create a single MP-mod-file for my companions to avoid managing 30-40 different mods for a single game session.
Cheers,
Skukk
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Yeah. There is nothing more to solve. That's why I'm asking for assistance.
BTW, can I save the merged mods into a single file to share with my MP buddies?
If the list is empty, you could try unchecking the checkbox and looking through the full list manually, to see if the error is in the list collapse logic, or in the button enable code.
As for your second question - the program outputs the merged mod into a directory, do you could either zip it, and have your friends unzip the mod as is (remember the .mod file). Or you could zip it (don't know if the settings from https://stellaris.paradoxwikis.com/Save-game_editing are required), modify the mod file to point to a zip, instead of a directory and skip the unzip step for other users.
On 19 Oct 2017 11:21 a.m., "Skukkuk" notifications@github.com wrote:
Yeah. There is nothing more to solve. That's why I'm asking for assistance.
BTW, can I save the merged mods into a single file to share with my MP buddies?
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I solved all un-collapsed issues by choice (right/left) or save button.
again.
in MyDocuments folder.
On 19 Oct 2017 12:48 p.m., "Skukkuk" notifications@github.com wrote:
1 https://github.com/WojciechKrysiak/SCModManager/issues/1 - Well, I
did both. Check and uncheck. No change. I solved all un-collapsed issues by choice (right/left) or save button.
2 https://github.com/WojciechKrysiak/SCModManager/issues/2 - Am I
questioned where to save the merged mod file? Probably I already saved by above saving-choice...where should the file be saved usually?
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Ok, thx for the information.
When do you plan for a new version that is covering the # 1 problem?
If time permits, I'll take a look at it this weekend, but I can't promise anything, as I assumed this already worked.
On 19 Oct 2017 2:21 p.m., "Skukkuk" notifications@github.com wrote:
Ok, thx for the information.
When do you plan for a new version that is covering the # 1 problem?
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NP, thx for taking the time to look into.
Have the same problem, checked the complet list and found a few entrys with a 0 behind them.
Did a little more testing. For Example, Mod Ship Power Stations and Spaceport are detected as conflicting. But in preview conflicts are no conflicts shown, also if i try to merge them, no conflicting files are shown. Hope that helps to narrow it down.
Thanks for the report. This gives me a starting point for pinpointing the issue. I'll let you know as soon as I have something.
On 4 Nov 2017 9:23 p.m., "Lofwyrger" notifications@github.com wrote:
Did a little more testing. For Example, Mod Ship Power Stations http://steamcommunity.com/sharedfiles/filedetails/?id=776095610 and Spaceport http://steamcommunity.com/sharedfiles/filedetails/?id=965209251 are detected as conflicting. But in preview conflicts are no conflicts shown, also if i try to merge them, no conflicting files are shown. Hope that helps to narrow it down.
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Pushed a fix to resolve a stupid bug with the directory view window. This should now let you find the conflicts that were hidden previously.
Hey Wojciech,
started latest build SCModManager.exe (only worked as admin for me). Then I tried to merge my actual used mods into a single mod-file. Resolved all issues, but the 'save' button is still greyed out.
Any hint how to solve?
My idea is to create a single MP-mod-file for my companions to avoid managing 30-40 different mods for a single game session.
Cheers,
Skukk