Saw that the icons for the Blood Maledict class resource were included, but did not show up in game. Decided to dig in a bit and discovered a couple of issues on the way. All of this was tested on a fresh save with only Mod Fixer, Improved UI, Improved UI Assets and this mod.
DataTemplates.xaml conflicts
Since the mod modifies the DataTemplates.xaml file, which ImprovedUI Assets also does there is a conflict of how the icons are bound and loaded. This can be confirmed simply by taking out the following chunk from ImprovedUI Assets and putting it into your DataTemplates.xml file.
<!-- MOD START - Custom modded icon files to load -->
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="../Library/IUI_ClassIcons.xaml"/>
<ResourceDictionary Source="../Library/IUI_RaceIcons.xaml"/>
<ResourceDictionary Source="../Library/IUI_ActionResourceIcons.xaml"/>
<ResourceDictionary Source="../Library/IUI_BackgroundIcons.xaml"/>
</ResourceDictionary.MergedDictionaries>
<!-- MOD END -->
Since the only place the actual icon source files are actually referenced is in the IUI_ActionResourceIcons.xaml file, the reference is lost when the DataTemplates.xaml gets overwritten by this mod.
ImprovedUI Assets wrong ActionGroup
While I was digging around in the IUI_ActionResourceIcons.xaml file to try and resolve the missing icons I discovered that the DataTrigger for the Blood Maledict ActionGroup was wrongly linked. In ImprovedUI Assets the ControlTemplate reads:
As such the ControlTemplate should probably be modified to say x:Key="ActionResources.ActionGroup.BloodMaledictGroup".
Wrong image format
The final issue is that the images in the .../Game/GUI/Assets/BloodHunter/Shared/Resources folder are of the png format. But they should be of the .DDS file format. Furthermore they should be scaled down, 48x48 seemed a good size when I tested.
Saw that the icons for the Blood Maledict class resource were included, but did not show up in game. Decided to dig in a bit and discovered a couple of issues on the way. All of this was tested on a fresh save with only Mod Fixer, Improved UI, Improved UI Assets and this mod.
DataTemplates.xaml conflicts
Since the mod modifies the
DataTemplates.xaml
file, which ImprovedUI Assets also does there is a conflict of how the icons are bound and loaded. This can be confirmed simply by taking out the following chunk from ImprovedUI Assets and putting it into your DataTemplates.xml file.Since the only place the actual icon source files are actually referenced is in the
IUI_ActionResourceIcons.xaml
file, the reference is lost when theDataTemplates.xaml
gets overwritten by this mod.ImprovedUI Assets wrong ActionGroup
While I was digging around in the
IUI_ActionResourceIcons.xaml
file to try and resolve the missing icons I discovered that the DataTrigger for the Blood Maledict ActionGroup was wrongly linked. In ImprovedUI Assets the ControlTemplate reads:However the DataTrigger reads:
As such the ControlTemplate should probably be modified to say
x:Key="ActionResources.ActionGroup.BloodMaledictGroup"
.Wrong image format
The final issue is that the images in the
.../Game/GUI/Assets/BloodHunter/Shared/Resources
folder are of the png format. But they should be of the .DDS file format. Furthermore they should be scaled down, 48x48 seemed a good size when I tested.Screenshot for proof: https://imgur.com/6VaoeB6
Hope this helps!