Closed feliwir closed 2 years ago
OpenGL on macOS is stuck at OpenGL 3.2. Our two reasonable choices are this point are to stay at OpenGL 3.2 or switch to Vulkan (and use MoltenVK for macOS).
Yeah, i don't think we should leave the OpenGL 3.2 target for now. We build all the way back to mac 10.9
Do this so we can eventually switch to 3.3 core profile