WolfoIsBestWolf / ror2-SimulacrumAdditions

SimulacrumAdditions
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Some balance issues #4

Open Vovanimuss opened 7 months ago

Vovanimuss commented 7 months ago

1) Terrifying horror minor event: mosnters from it has increase agro/vision range and CDR, this event is mostly ok except Void Jailer. CDR makes it so downtime between grab skill is ~7 sec with 2 sec debuff + on some flat locations (moon, titanic plains) it basically has infinite vision range for grabing you. As the result it almost guaranteed to be killed by him. Plus you may get an event where u spawn 2 of them on later stages... 2) Terrifying horror boss event: Grand parent is too deadly to be in boss pool, because there is a possibility that you wont have any textures to defend with. Same true for Wandering Vagrant. Summary for these 2 is that unluckiness should be beatable with enough play skill or items, but when u charged to chose between getting killed by void or getting pulled by two Jailers and then shotgunned to death seems kinda unfair. 3) Slippery effect during so called event is calculated worng when movement caused by a monster (Clay Templar for example) makes it so you are getting thrown too far in to the void.

The best option would be to add the ability to turn off certain events via config, because balance issues are quite individual for everyone. Personally, I am satisfied with almost everything in the mod except for the things described above, and if I could disable them I would not even report the problem.

Thats all for now, thanks for attention and the Mod in the first place!