Changed the visibility of buttons in the mainGUI depending on the userType. For that I added:
User: Stores the USER_Type in attribute userType
BlFacade and Implementation: added getCurrentUerType method with return UserType String received from dbManager
MainGUIController: Different scenes will be set to visible for Drivers or Travelers
DataAccess: Changed the filling of the database for Users: User1 and User2 will be Travelers and not Users
& added method to get UserType from DbManager
Changed the visibility of buttons in the mainGUI depending on the userType. For that I added: